- Joined
- Sep 17, 2014
- Messages
- 22,358 (6.03/day)
- Location
- The Washing Machine
Processor | 7800X3D |
---|---|
Motherboard | MSI MAG Mortar b650m wifi |
Cooling | Thermalright Peerless Assassin |
Memory | 32GB Corsair Vengeance 30CL6000 |
Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB |
Display(s) | Gigabyte G34QWC (3440x1440) |
Case | Lian Li A3 mATX White |
Audio Device(s) | Harman Kardon AVR137 + 2.1 |
Power Supply | EVGA Supernova G2 750W |
Mouse | Steelseries Aerox 5 |
Keyboard | Lenovo Thinkpad Trackpoint II |
Software | W11 IoT Enterprise LTSC |
Benchmark Scores | Over 9000 |
I am not saying that, I am just telling you what these kind of news are code for in the world of game development.
And I'm telling you that I agree with that statement, but that it is also nothing new to software development and configuration at all. Game companies are not unique in high complexity or anything, and neither are they unique in limited time and budget constraints. I work in a similar environment.
In the end, if you have a viable product, its viable, whether it is released today or in two months. If it takes several years longer, then yes, you're in deep shit because you will accumulate technical debt and the market will have changed.