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Microsoft Rolls Out DirectX 12 Feature-level 12_2: Turing and RDNA2 Support it

the problem there is atos is old it and not "mainstream" AAA gaming now.
Not mention that the last of games with out mgpu support is much larger.
I stay away from DRM games anymore so the list for me is even smaller.
I understand but when I mentioned AOTS I was talking about at the start of DX12. I lament that you will not be able to enjoy some Games because of DRM, that is truly unfortunate. I am not against GOG but Steam is pretty good too. It really is a moot point though.
 
NAVI 10 processes GCN instructions in 8 clock cycles and RDNA instructions in 7 clock cycles.
Vega 64/VII processes GCN instructions in 12 clock cycles.

At the same FLOPS, NAVI 10 has about 30% to 40% completion time advantage when compared to Vega.



Q: Which hardware platforms will support feature level 12_2?
A: We’re absolutely pleased to inform that:
  • Feature level 12_2 is supported on NVIDIA GeForce RTX and NVIDIA Quadro RTX GPUs.
  • AMD’s upcoming RDNA 2 architecture based GPUs will include full feature level 12_2 support.
  • Intel’s roadmap includes discrete GPUs that will empower developers to take full advantage of Feature Level 12_2.
  • Microsoft is collaborating with Qualcomm to bring the benefits of DirectX feature level 12_2 to Snapdragon platforms.


Where Turing GTX's Feature level 12_2 level support?
DIRECTX12_2.png

I Hope this will answer your question...here is the source:https://www.anandtech.com/show/1588...te-driver-set-enables-gpu-hardware-scheduling
 
That's obsolete information. Feature Level 12_2 goes beyond DirectX12 Ultimate
Your article is dated June 24, 2020

From https://devblogs.microsoft.com/directx/new-in-directx-feature-level-12_2/

Date: August 27th, 2020

Q: Which hardware platforms will support feature level 12_2?
A: We’re absolutely pleased to inform that:

  • Feature level 12_2 is supported on NVIDIA GeForce RTX and NVIDIA Quadro RTX GPUs.
  • AMD’s upcoming RDNA 2 architecture based GPUs will include full feature level 12_2 support.
  • Intel’s roadmap includes discrete GPUs that will empower developers to take full advantage of Feature Level 12_2.

If a device is feature level 12_2, it has:

Feature12_2 minimumPublic spec
Required driver modelWDDM 2.0
Shader Model6.5Link
Raytracing tierTier 1.1Link
Variable shading rateTier 2Link
Mesh shader tierTier 1Link
Sampler feedbackTier 0.9Link
Resource Binding TierTier 3Link
Tiled ResourcesTier 3
Conservative RasterizationTier 3Link
Root Signature Tier1.1Link
DepthBoundsTestSupportedTRUELink
WriteBufferImmediateSupportFlagsDirect, Compute, Bundle
MaxGPUVirtualAddressBitsPerResource40
MaxGPUVirtualAddressBitsPerProcess40
 
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