• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

GeForce RTX 3080 Rips and Tears Through DOOM Eternal at 4K, Over 100 FPS

Joined
Sep 8, 2020
Messages
6 (0.00/day)
Processor AMD 5800X3D
Motherboard Asus X570-E Strix
Cooling NZXT X73 AIO
Memory Trident Z 32GB
Video Card(s) EVGA FTW 3080 12GB
Display(s) LG 42" OLED
Case Lian Li 011 Dynamic Evo
Power Supply SeaSonic 850W
Software Windows 11
As someone who was / is totally looking forward to getting the 3080 I just wanted to say Doom Eternal is not THAT demanding. I'm currently running a Ryzen 3900X with a Sapphire 5700XT (PCIE 4 MOBO) and I'm getting 4K / 120, on Ultra Nightmare with 2G vram left to spare. Oddly I'm avg 85-100FPS on Fortnite. Oh HDR off for both comparisons.

Also concerned about the 3080 only have 10G vram, but we shall soon see if it's enough. Perhaps with PCIE 4 this is not as much as a bottle neck as with 3.0 ? It's funny that AMD is potentially releasing a card that falls between the 3070 / 3080 BUT with 16G vram at a lower price. So either vram won't matter much is something not right in the kool aid.

Let me know your thoughts, please keep comments polite and positive :)
 
Joined
Feb 20, 2020
Messages
9,340 (5.29/day)
Location
Louisiana
System Name Ghetto Rigs z490|x99|Acer 17 Nitro 7840hs/ 5600c40-2x16/ 4060/ 1tb acer stock m.2/ 4tb sn850x
Processor 10900k w/Optimus Foundation | 5930k w/Black Noctua D15
Motherboard z490 Maximus XII Apex | x99 Sabertooth
Cooling oCool D5 res-combo/280 GTX/ Optimus Foundation/ gpu water block | Blk D15
Memory Trident-Z Royal 4000c16 2x16gb | Trident-Z 3200c14 4x8gb
Video Card(s) Titan Xp-water | evga 980ti gaming-w/ air
Storage 970evo+500gb & sn850x 4tb | 860 pro 256gb | Acer m.2 1tb/ sn850x 4tb| Many2.5" sata's ssd 3.5hdd's
Display(s) 1-AOC G2460PG 24"G-Sync 144Hz/ 2nd 1-ASUS VG248QE 24"/ 3rd LG 43" series
Case D450 | Cherry Entertainment center on Test bench
Audio Device(s) Built in Realtek x2 with 2-Insignia 2.0 sound bars & 1-LG sound bar
Power Supply EVGA 1000P2 with APC AX1500 | 850P2 with CyberPower-GX1325U
Mouse Redragon 901 Perdition x3
Keyboard G710+x3
Software Win-7 pro x3 and win-10 & 11pro x3
Benchmark Scores Are in the benchmark section
Hi,
If 3080ti has double the vmem as 3070 8gb to 3070ti 16gb shows 3080ti would be best with maybe 20gb vmem.
 
Joined
Jun 10, 2014
Messages
2,988 (0.78/day)
Processor AMD Ryzen 9 5900X ||| Intel Core i7-3930K
Motherboard ASUS ProArt B550-CREATOR ||| Asus P9X79 WS
Cooling Noctua NH-U14S ||| Be Quiet Pure Rock
Memory Crucial 2 x 16 GB 3200 MHz ||| Corsair 8 x 8 GB 1333 MHz
Video Card(s) MSI GTX 1060 3GB ||| MSI GTX 680 4GB
Storage Samsung 970 PRO 512 GB + 1 TB ||| Intel 545s 512 GB + 256 GB
Display(s) Asus ROG Swift PG278QR 27" ||| Eizo EV2416W 24"
Case Fractal Design Define 7 XL x 2
Audio Device(s) Cambridge Audio DacMagic Plus
Power Supply Seasonic Focus PX-850 x 2
Mouse Razer Abyssus
Keyboard CM Storm QuickFire XT
Software Ubuntu
… and I'm getting 4K / 120, on Ultra Nightmare with 2G vram left to spare.
Just FYI; allocated memory doesn't necessarily mean needed memory. Some games and even the driver can allocate a bit more than is strictly needed.

They way you check what's actually needed is through benchmarks, especially frame time consistency. Once you have too little VRAM, you'll get stutter, as the driver has to swap data between VRAM and RAM. When you are approaching the limit you will start to see occasional stutter, and when you push beyond that it will get pretty unplayable very quickly. It's not like you will get a 5-10% drop in performance, it will be far more severe than that if it's actually out of VRAM, in some cases you can even get glitching, texture popping even missing textures.

Perhaps with PCIE 4 this is not as much as a bottle neck as with 3.0 ?
PCIe 4,5,6… will not help with too little VRAM, the problem with swapping is latency, not bandwidth. :)
 
Joined
Sep 8, 2020
Messages
6 (0.00/day)
Processor AMD 5800X3D
Motherboard Asus X570-E Strix
Cooling NZXT X73 AIO
Memory Trident Z 32GB
Video Card(s) EVGA FTW 3080 12GB
Display(s) LG 42" OLED
Case Lian Li 011 Dynamic Evo
Power Supply SeaSonic 850W
Software Windows 11
Just FYI; allocated memory doesn't necessarily mean needed memory. Some games and even the driver can allocate a bit more than is strictly needed.

They way you check what's actually needed is through benchmarks, especially frame time consistency. Once you have too little VRAM, you'll get stutter, as the driver has to swap data between VRAM and RAM. When you are approaching the limit you will start to see occasional stutter, and when you push beyond that it will get pretty unplayable very quickly. It's not like you will get a 5-10% drop in performance, it will be far more severe than that if it's actually out of VRAM, in some cases you can even get glitching, texture popping even missing textures.


PCIe 4,5,6… will not help with too little VRAM, the problem with swapping is latency, not bandwidth. :)

Ah ok, good info thanks. I did use the metric tool built into Doom, gave some useful info, some was over my head lol. Thanks for the reply just the same.
 
Joined
May 5, 2016
Messages
98 (0.03/day)
No. Unoptimized textures take up a lot of space. There are games with beautiful textures that use 4-5 GiB of VRAM in 4K. The games that fill up the VRAM completely usually have ugly textures and lowering their quality does not make much difference anyway.

No modern engines use un-optimized textures. I think where things vary is how the engine stores textures in VRAM that aren't immediately in use.

The fast storage systems in the next gen consoles guarantees fast access and as such only textures immediately in use need to be loaded, vastly reducing the VRAM usage. Without guaranteed fast access more texture data needs to be sitting ready in VRAM so that gameplay isn't interrupted due to slow storage speeds.
 
D

Deleted member 185088

Guest
No modern engines use un-optimized textures. I think where things vary is how the engine stores textures in VRAM that aren't immediately in use.

The fast storage systems in the next gen consoles guarantees fast access and as such only textures immediately in use need to be loaded, vastly reducing the VRAM usage. Without guaranteed fast access more texture data needs to be sitting ready in VRAM so that gameplay isn't interrupted due to slow storage speeds.
While SSD storage is fast, but ram is another level in both speed and latency.
 
Joined
Sep 4, 2020
Messages
15 (0.01/day)
More VRAM doesn't give you more performance.

How on earth would a 290X run Doom (2016) in 4K at ultra at 100 FPS?

RTX 3070/3080 is carefully tested, and has the appropriate amount of VRAM for current games and games in development.

More vram can absolutely improve performance... Also you can believe me or not but the 290x can absolutely run doom 2016 at 4k max settings over 100fps. You realize vulkan is based on amd's mantle right?

In the game thief running dx11 I would get just under 60fps in dx11. In Mantle I would get around 140 fps.

If I still had my 290x I'd make a video and show you but it's pretty common knowledge that amd has better performance in vulkan and dx12 than nvidia. Even turing wasn't very good at dx12.

In dx11 mode shadow of the tomb raider would run at 60fps but with the same settings in dx12 it would run 6-10% slower.
 
Top