- Warzone - runs fine, stays above 60fps most of the time but those minimums are stutters that a better CPU wouldn't have.
- RDRII - If you want to run at 35fps because of crippling GPU limitations, then yes - any potato CPU will do the job.
- Running fortnite with lows of 35fps during any action is an abysmal result that affects your ability to aim properly. Even when not busy, it looks stuttery.
- Forza's fine. Most racing games are exceptionally easy on CPUs.
- BFV single player is easy on the CPU. Multiplayer is where you'll really find problems with quad cores. I haven't done much BFV MP, but BF1 MP was terrible on a quad core.
- AC:Odyssey is an abysmal port, agreed - but like HZD, 8 actual cores is the answer here to get around the original engine's focus on 8 equal threads.
- Metro is GPU bound, like RDRII it's pointless to say "the i3 is fine" when it's stuttering along at 3-14 fps due to background streaming issues.
- SW:FO is dropping frames quite significantly at the (non-cutscene) start of that clip. Hard to say what's at fault here.
Given that the default for a non-gaming monitor is actually 75Hz these days, and 144Hz panels are cheap - it's not really a "gaming CPU" unless you can run at >75fps. Even my TV is 120Hz and I'm a filthy casual now. My old, retired, 3770K could likely have done an equally mediocre job in running those games above in an 'okay, I guess' way. I can buy one of those for $25 on Craigslist or ebay.
Proving that the i3 can mostly handle 30-80fps when there's a GPU bottleneck doesn't really cut it, that's why CPU reviews test at 720p.
This article is 18 months out of date, but it's the first match on Google and it's relevant because it keeps the architecture pretty consistent between tested models and simply focuses on the impact of how many cores and threads affect gaming:
Today we're discussing quad-core processors, namely how relevant they are in 2019. The last time we covered this specific topic was back in 2017, so this article...
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