- Joined
- Nov 11, 2016
- Messages
- 3,412 (1.16/day)
System Name | The de-ploughminator Mk-III |
---|---|
Processor | 9800X3D |
Motherboard | Gigabyte X870E Aorus Master |
Cooling | DeepCool AK620 |
Memory | 2x32GB G.SKill 6400MT Cas32 |
Video Card(s) | Asus RTX4090 TUF |
Storage | 4TB Samsung 990 Pro |
Display(s) | 48" LG OLED C4 |
Case | Corsair 5000D Air |
Audio Device(s) | KEF LSX II LT speakers + KEF KC62 Subwoofer |
Power Supply | Corsair HX850 |
Mouse | Razor Death Adder v3 |
Keyboard | Razor Huntsman V3 Pro TKL |
Software | win11 |
For what I have read the Dedicated GPU memory stat shows memory in use, not just allocated.
GPU-Z also has a GPU memory usage stat that seems to report a value a bit higher than windows.
Games will try to use as much VRAM as possible, though the GPU might not have enough horsepower to benefit from bigger VRAM pool, Radeon VII is a prime example.
There have yet to be a case that 10GB is limiting the 3080 GPU, there might be case when RTX is in use, however all RTX games will come with DLSS. So why worry about a problem when there are solution already in place.
"work smarter, not harder"
If you say there were few DLSS game, there are far fewer game that actually requires 10GB VRAM or more (0 right now).