Raevenlord
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Godfall, the RPG looter-slasher that's being developed by Counterplay Games in close collaboration with AMD, will require 12 GB VRAM for maxed-out settings at 4K resolution. As part of AMD's partner videos the company announced when it revealed the RX 6000 series of graphics cards, Godfall is being built with DirectX 12 Ultimate and DXR in mind, and takes advantage of a number of rendering technologies that are part of the DXR 1.1 feature-set, alongside AMD's Fidelity FX technologies. Counterplay Games will make a 4X x 4X Ultra HD texture pack available for maxed-out settings - well within the 16 GB of VRAM AMD has settled on for its RX 6900 XT, RX 6800 XT, and RX 6800 graphics cards.
Godfall features Variable Rate Shading (VRS) for increased performance with no discernible loss of visual quality, as well as raytraced shadows (platform agnostic) and makes use of AMD's Fidelity FX Contrast Adaptive Sharpening. This technology has shown great results in improving both performance (it has been benchmarked as offering performance levels similar to that of DLSS 2.0 in Death Stranding, for instance, compared to a full 4K render) and image quality.
View at TechPowerUp Main Site
Godfall features Variable Rate Shading (VRS) for increased performance with no discernible loss of visual quality, as well as raytraced shadows (platform agnostic) and makes use of AMD's Fidelity FX Contrast Adaptive Sharpening. This technology has shown great results in improving both performance (it has been benchmarked as offering performance levels similar to that of DLSS 2.0 in Death Stranding, for instance, compared to a full 4K render) and image quality.
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View at TechPowerUp Main Site