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Cyberpunk 2077 Gets Hotfix with Version 1.05, Update Available for All Platforms

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They already have 2 major patches scheduled for next year.

Sure but that doesn't mean the stuff we get that is not major can be a load of fixes creating new problems. If they're going that route, please just stick to major releases, test the whole thing proper and then release.

Seen it too often... shit gets bigger than the team and the daily sentiment determines what gets released and what doesn't. Its a shortcut to more disaster. Game is playable as of 1.03, its important that baseline, however low it is, remains and doesn't get dropped further either. Usually when things aren't easy to solve its because different pieces of code (design decisions) are at odds with one another and fixing one means sacrificing on the other.

If this game is as borked as everyone says it is, they should rename it CP2020. :laugh:

Its really not quite as bad... the AI is dumb as a doorknob but the whole immersive quality of the city/environment, and the story missions are all top notch. The free roam is also fun to do... it just wears off more quickly than you'd want. Essentially the game is now a weak attempt at GTA with a stronger storyline.

Yes, the comparison with GTA was very much spot on back when people objected against it. It really is like that, or maybe a bit more akin to Watch Dogs even, since you can hack and its just about as simple too.

But yeah if the setting is appealing to you, you can't miss this. Otherwise... yes you can.
 
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General reply part

Gamers Nexus did a pretty good performance test on this 1.05 patch already and also that HEX edit for Zen CPUs.
Seems to help lower core/thread count CPUs like the 3300x but not so much for the likes of 5600x.

two CPU's tested does not make for a good test now if GN had also included the 1800X, 2700X and 3700X and then professed it didn't have any effect on them I would be happy but no Steve only tested a 4core/8thread last gen and a 6core/12thread now gen CPU

Whereas my own personal experience has found that yes it didn't affect the avg fps much but the lows were not as low as they had been going from 15~25fps to 35~50fps is a big gain and really helps in situations where you're getting snowed under by perps shooting at you
 

INSTG8R

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two CPU's tested does not make for a good test now if GN had also included the 1800X, 2700X and 3700X and then professed it didn't have any effect on them I would be happy but no Steve only tested a 4core/8thread last gen and a 6core/12thread now gen CPU

Whereas my own personal experience has found that yes it didn't affect the avg fps much but the lows were not as low as they had been going from 15~25fps to 35~50fps is a big gain and really helps in situations where you're getting snowed under by perps shooting at you
I mean it was right in the patch notes..
"[AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen (tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended.
Not sure why they would test something that it had zero effect on either before or after...
 

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With patch 1.04, my R7 3700X and Vega 64 was averaging 55fps1440P (mix of med and high settings). 1.05 introduced massive lag in the city, broken audio (NPCs taking as if they are on the radio), and worst of all when I enter the menu screen or map performance dips to 5fps making it almost impossible to navigate. Oh, and enemies tend to warp through walls and enter the "T" pose more often. Thanks but no thanks CDPR! :banghead:

Load up your 1.04 save file, save it again, quit to the main menu, then load it. That should resolve the menu lag, city lag and audio issues. I haven't experienced warping and t-poses since 1.03. The only thing that they may have not fully fixed is certain visible items not being able to be picked up.
 
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Sadly, it's par of the course in the industry nowadays to do things like that. Better get used to it.
 
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I mean it was right in the patch notes..

Not sure why they would test something that it had zero effect on either before or after...

Only if the patch notes mean it was intended to bork perf on 8+ core/thread cpus then yeah I guess they were right
 
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You dont want to with DLSS either though....

I asked this before, but I wonder if its possible to just reconstruct up the raytraced ermm effects?
Like dont smear vasiline all over the entire screen but instead render all the raytracing at a much lower resolution to save on render time/requirements and then reconstruct that up using a DLSS like tech.

This is literally how RTX works. Fancy upsampling of rays + denoising.
 
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