Raevenlord
News Editor
- Joined
- Aug 12, 2016
- Messages
- 3,755 (1.23/day)
- Location
- Portugal
System Name | The Ryzening |
---|---|
Processor | AMD Ryzen 9 5900X |
Motherboard | MSI X570 MAG TOMAHAWK |
Cooling | Lian Li Galahad 360mm AIO |
Memory | 32 GB G.Skill Trident Z F4-3733 (4x 8 GB) |
Video Card(s) | Gigabyte RTX 3070 Ti |
Storage | Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB |
Display(s) | Acer Nitro VG270UP (1440p 144 Hz IPS) |
Case | Lian Li O11DX Dynamic White |
Audio Device(s) | iFi Audio Zen DAC |
Power Supply | Seasonic Focus+ 750 W |
Mouse | Cooler Master Masterkeys Lite L |
Keyboard | Cooler Master Masterkeys Lite L |
Software | Windows 10 x64 |
As it stands, Cyberpunk 2077 is the game many either love or love to hate. The game launched last December 10th after three delays to a great reception of the PC platform - and a good one on current-gen PS5 and Xbox Series X|S - but was a fiasco on last-gen consoles and their mid-life refreshes to such an extent that Sony removed the game from their digital store. A great deal of digital ink has already been written on CD Projekt Red's handling of the situation, and it could - really could - have been handled better.
Now, CD Projekt Red co-founder Marcin Iwiński has released a 5-minute video where he approaches Cyberpunk 2077's release state; assumes, alongside the direction, full responsibility for the state of the game; and doubles-down on CD Projekt Red's commitment to improve the Cyberpunk 2077 experience. he doesn't go into too much detail as to how and why things went awry, but says that a smattering of management decisions led to today's situation. And considering the current situation, plans for post-launch DLC (akin to those that happened with The Witcher 3, which featured new armor, weapons, haircuts, missions, and a New Game + mode) will be arriving slightly later than predicted, so as to allow the team to fully focus on straightening out the games' rough patches.
The new roadmap details a big new update for the game coming in the next 9 days (the video was released yesterday), which means that it will be available before January 23rd. This update, which will focus mostly on bugs and performance issues, will be followed up by a second big update coming in February, which will be even bigger and more comprehensive than the one coming in January. It seems CD Projekt Red expects these two updates to bring the game close enough to its desired state in that we can look for the aforementioned free DLC releases sometime after this second February update, alongside smaller patches to keep on improving the experience.
As for gamers currently playing the game on current-gen consoles via backwards compatibility, Marcin Iwiński says that the PS5 and Xbox Series X|S versions of the game will be released to the public sometime in the second half of 2021.
I for one have been enjoying the game immensely, even though yes, there are many, many bugs, and I've seen the game crash on me some ten times altogether. This is with some 70 hours put into it, and four endings already unlocked. I am now waiting for these patches - likely just for the first big January patch, depending on the release notes) to jump right back in. I still think that the game is a technical achievement, bugs and all, and is close to my ideal cyberpunk environment. here's hoping CD Projekt Red delivers, and that they can rebuild the hard-earned trust with gamers, the industry, and their investors. It can be argued that the studio had nowhere else to go in public opinion other than down, so in a way, they have become victims of their own success - and most of it at the expense of the studios' own decisions.
View at TechPowerUp Main Site
Now, CD Projekt Red co-founder Marcin Iwiński has released a 5-minute video where he approaches Cyberpunk 2077's release state; assumes, alongside the direction, full responsibility for the state of the game; and doubles-down on CD Projekt Red's commitment to improve the Cyberpunk 2077 experience. he doesn't go into too much detail as to how and why things went awry, but says that a smattering of management decisions led to today's situation. And considering the current situation, plans for post-launch DLC (akin to those that happened with The Witcher 3, which featured new armor, weapons, haircuts, missions, and a New Game + mode) will be arriving slightly later than predicted, so as to allow the team to fully focus on straightening out the games' rough patches.
The new roadmap details a big new update for the game coming in the next 9 days (the video was released yesterday), which means that it will be available before January 23rd. This update, which will focus mostly on bugs and performance issues, will be followed up by a second big update coming in February, which will be even bigger and more comprehensive than the one coming in January. It seems CD Projekt Red expects these two updates to bring the game close enough to its desired state in that we can look for the aforementioned free DLC releases sometime after this second February update, alongside smaller patches to keep on improving the experience.
As for gamers currently playing the game on current-gen consoles via backwards compatibility, Marcin Iwiński says that the PS5 and Xbox Series X|S versions of the game will be released to the public sometime in the second half of 2021.
I for one have been enjoying the game immensely, even though yes, there are many, many bugs, and I've seen the game crash on me some ten times altogether. This is with some 70 hours put into it, and four endings already unlocked. I am now waiting for these patches - likely just for the first big January patch, depending on the release notes) to jump right back in. I still think that the game is a technical achievement, bugs and all, and is close to my ideal cyberpunk environment. here's hoping CD Projekt Red delivers, and that they can rebuild the hard-earned trust with gamers, the industry, and their investors. It can be argued that the studio had nowhere else to go in public opinion other than down, so in a way, they have become victims of their own success - and most of it at the expense of the studios' own decisions.
View at TechPowerUp Main Site