Dude, you are freaking me out.
There has not been A SINGLE MAJOR CONSOLE LAUNCH when product was not sold out for many weeks.
Because there is BURST demand in the beginning that nobody can match production capacity wise.
Because you cannot have BURST production and neither could you afford producing stuff YEARS before launch.
"Oh, you suddenly need 10 times normal supply of X? Well, am I supposed to build additional production capacity just to satisfy your needs for the next 3 onths???"
How hard is that to comprehend?
In such situation, something being sold out is NOT and can NOT be a sufficient indicator of someone mis-calculating sales.
There is exactly ZERO evidence either Sony or Microsoft underestimated demand for PS5 and XSex respectively.
Someone sane expected demand for AT HOME ACTIVITY goods to DROP due to covid?
/facepalm
PS
And on purchasing and supply chains, including logistics.
I have, in fact, been working with IT projects in the are.
Stop trash talking about those guys, the do their job pretty damn well, in facts, it's shocking how good they are at something that complex.
First off: being "sold out for many weeks" does not equate to
zero availability for several months, as we're seeing now. A restock blip every two weeks that sells out in a few hours is still zero availability. Previous consoles have been hard to get after launch, but not at this level, at least in recent history.
Secondly, the burst of initial demand is
exactly why stocks are built up beforehand. You're not saying anything that hasn't already been addressed at length. If absolute peak production is X consoles/month, expected normal demand is, say, 1/2 X (to ensure sufficient production overhead to account for sales fluctuations), and launch month demand is expected to be 5X, then you try to produce consoles at maximum capacity for 5 months before launch to ensure sufficient supply. That's common practice, I'm just saying they missed their estimates. Of course there are tons of complicating factors like the added difficulty of shipping and distributing huge quantities just before launch (compared to the steady flow of regular sales), but given the sustained lack of stock, that clearly wasn't the issue. It is of course entirely possible that demand has been so high that no possible amount of pre-launch production could reasonably have ensured availability, but if that's the case, the companies involved should (and likely would) have addressed it far more clearly than they have.
Third,
of course there is evidence of underestimated demand. There being no stock is evidence of that. Nobody plans to be sold out for months and months - consoles are a low-margin business reliant on after-sales, so every sale that doesn't happen hurts their bottom line. You can't buy games for a console you don't have, so they clearly plan to have the product available at all times. Nobody plans for stock shortages unless they're in the fashion industry. Again, there is a possible second explanation: component shortages beyond the control of the console maker. But again, if that was the case, why haven't they addressed that publicly? It's no skin off their backs to say "sorry, we're working as fast as we can, but we're struggling to get a hold of [component A] and production volumes are thus lower than our targets."
Fourth: please reread. I very clearly didn't say anyone expected at-home activity to drop due to covid, I said that the influence of covid on demand might be one of the reasons why their estimates were off, as it's an unknown factor that obviously makes estimating demand much, much more difficult. (Especially as it works both ways: on the one hand there's increased demand for at-home activities, while on the other hand a lot of people are struggling financially. Balancing the two without any real data to go by - which doesn't exist - is essentially just guesswork.) I mean, at this point you're just misreading me on purpose if that's what you got out of that sentence. Please take a breath and swallow your indignation, as it's causing you to not actually read what I'm saying.
Fifth: "trash talking"? Seriously? I mean, get a grip, man. This is just ridiculous. Saying that a vaguely defined group of people spanning dozens of companies and hundreds if not thousands of people missed some estimates and thus seriously messed up a product launch constitutes
trash talking to you? Calm down, please. There's nothing personal in this, neither directed at you or at anyone involved in this process. Not even anything saying they're bad at their jobs - I've never said anything to that effect. Estimates are always estimates, they are never a sure thing. This just happens to be a much bigger mess-up than what we normally see. Stop making this personal.