1080p are same number of pixels and their attributes...place, color, transparency, etc. in 2009 and today too. Picture in game has same attributes too, only new which has big needs of performance...from last 2-3 years is real time ray tracing. Other new is TressFX but for it is enough very small part of performance. There is little problem to correct compare performance between Radeon HD 4770 and Vega 8. First card is not supported from many years. Drivers is very old and "legacy". I'm sure that if card was good supported to today results of tests will be not so badly. LoL Radeon HD 4770 run Crisis on 1080p(with 24-25 fps
)(PS. on lowest settings)
Uh ... wow. Okay. No. Just no. That is not how rendering in games works. Well, it kind of might be in highly simplistic 2D engines. But ... not for any 3D game, not ever. The demands placed on a GPU to render a contemporary game at any given resolution and quality level - let's stick with 1080p60 Ultra here, as that's what we've been talking about - has changed
massively since 2009. The number of pixels itself is just a part of the equation. Geometry has increased
massively in complexity. Polygon counts for in-game models are through the roof compared to back then. Texture sizes and quality, texture filtering, the quality and implementation of shaders, etc., etc., etc. In 2009 we barely had DirectX 11 support. I mean, are you seriously telling me you think
this is no more demanding to render than
this, if set to the same resolution? Because it is. Massively so. I mean, seriously, if games didn't become more demanding to render at the same resolution, why do people upgrade their GPUs? Most people don't change their screen resolutions often. So what changes, what causes people to upgrade? Games get more demanding graphics. More complex geometry, lighting, shadows, ambient occlusion, texture filtering, etc., etc., etc. All of which requires more GPU resources to render at the same framerate.
Here's a good primer on how 3D game rendering works. I think you might gain from reading it.
So the short answer half @$$ gaming. Fair enough.
Also performance doesn't come free. So if you want more graphics performance, it will come at a power consumption price. Which would either reduce CPU performance or higher power envelope. I would assume, most APU customers are like me and they are not willing to give up CPU performance for higher GPU performance. And as you said, we are all looking for reduce power consumption, so higher power consumption is also not a good solution. I also go about silence in different way than you. Idk how you can maintain dead silence at full tilt. My APU build is in a moddified (more dampening added) P180 mini mATX case which is larger than many full ATX cases, with 3 sub 500rpm fans, and a Macho with stock fan on it. There is no replacement for displacement.
Everything is a compromise. Please stop pretending otherwise. Your compromise is to put an APU build in a massive case for cooling, which is ... well, wasteful, IMO. My compromise is to make a highly optimised,
tiny semi-passive build that has cooling when it needs it, but runs entirely fanlessly when not under load. It's not silent while gaming, but well ... I don't care at that point. If I'm gaming at the TV I either have game audio through speakers or headphones on, and the single 140mm Noctua fan in that PC doesn't get loud enough to be audible in either scenario, even if it's clearly audible at full tilt in a silent room. Your build would be completely and utterly unsuited for my use case, as I guess mine would be for yours. So, sorry, but I prefer my solution to yours. The compromises you've chosen to accept are far, far too significant for me.
And half assed? I wouldn't say so. It's never been intended for balls-to-the-wall performance. That's not the point. It's the best performance possible at that size, noise level and power draw. It's about as optimal as it could be (I guess a 4750G would be better) currently. Could it be faster? Sure, but that would mean more noise and power draw, or more size to dampen the noise. Could it be quieter under load? Sure, but I don't care, as it's not perceptible. Could it be more efficient? Not at that level of performance. It's a very well balanced build, thanks to the great Renoir APUs. Not every PC is a 400W power draw gaming monster. And that's fine.
As for increasing power draw: I agree it wouldn't be ideal, but given that my HTPC never exceeds 110W at the wall while gaming, there's room to scale without it becoming an issue. A better cooler (mine is a hacked-together DIY project I made because I wanted to see if it would work) in the same case could no doubt sustain a 100-120W heat load from the APU under load, so I'd be perfectly fine with that. As long as idle draws don't increase that is, but they don't tend to do that on modern CPUs.