Because games don't need to load several GB/s all the time despite what some people might think. What really matters is the latency which is roughly going to be the same between SATA3 and NVMe SSDs.
Your right but also very wrong, both are important, have run 4x 512GB 840 Pro's in R0 on a SAS controller for years, and had comparable results as a PCIe 3.0 NVMe drives.
I have now a Samsung 1TB
980 Pro PM9A1 (
OEM version of the 980 Pro), and it gives a huge boost in load times, and a 10% boost would be noticeable.
But as this world shocking news is brought to us by Ryan the Cherry-picker, I take this news with a shovel of salt, and wait till I see trustworthy benchmarks from TPU or any other tech site that I trust.
Which latency has matter for game load times from SSD? I think that random read speed of small(program) files is matter. This is most important parameter.
Uhhh, the speed of ''random read speed'' is mostly depending on latency!
More performance is always welcomed but even if this is true I can't help to just laugh @ Ryan Shrout.
Yeah that guy made him self one hell of a joke. ^_^
But maybe he is doing internally a hell of a job, but somehow doubt that to. LOL
Typical Intel behavior. They will charge you for every single added feature. So should not come as a surprise. I think they did the same in the past for some features like Optane support, and to use SSD as a cache. So in this case, even if the PCI-E 4.0 is faster, I don't think many will get to enjoy it.
Not really just typical Intel behaviour, Apple, Nvidia, John Deere, Big Pharma, when they have the power they all do it, and they go as far is what they can get away with!
Of any kind, the problem with slow loading times on HDDs was the seek time. That isn't an issue with flash storage.
Seek time from SSDs are just as far from HDDs, as SSDs are from dram, Intel has put billions in R&D for XPoint to replace flash.
There is no such thing as Tick Tock on AMD. They have two different teams leapfrogging each other, so every other release bears some resemblance to the one 2 generations before.
Yes you have sort of 3 teams, but they are not leapfrogging each other, it's the same as with building a chemical plant, team 1 is an architect team, team 2 is an engineering team, and team 3 are the workers that lay down the pipes and cables.
- Team 1 is a small group of idea people that does things like fundamental research and think of new concepts, how to make a faster CPU, some of them do fundamental R&D, and some of that work is unknown in which generation it will actually be ready to be used, and others do more practical R&D and have a targeted generation of use.
- Team 2 is a little bigger group that works with team 1, and start how to implement those ideas in to the silicon, and the further they get on, the more people from team 1 leave and start planing and working on the next generation CPU, at the same time the better people from team 3 start laying the main structure working close with team 2.
- Team 3 in the end is making the connections and need less and less input from team 2, at the same time, team 1 is working with people from team 2 that left the current project, and start on the next generation.
Basically depending on their role, people work on differed phases of the project, and when they are done with their part, they go to the next project/generation, usually they are working on 3 to 4 generations at the same time.