• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Unity Releases 2020 Gaming Benchmark Report

btarunr

Editor & Senior Moderator
Staff member
Joined
Oct 9, 2007
Messages
47,166 (7.56/day)
Location
Hyderabad, India
System Name RBMK-1000
Processor AMD Ryzen 7 5700G
Motherboard ASUS ROG Strix B450-E Gaming
Cooling DeepCool Gammax L240 V2
Memory 2x 8GB G.Skill Sniper X
Video Card(s) Palit GeForce RTX 2080 SUPER GameRock
Storage Western Digital Black NVMe 512GB
Display(s) BenQ 1440p 60 Hz 27-inch
Case Corsair Carbide 100R
Audio Device(s) ASUS SupremeFX S1220A
Power Supply Cooler Master MWE Gold 650W
Mouse ASUS ROG Strix Impact
Keyboard Gamdias Hermes E2
Software Windows 11 Pro
Unity, the world's leading platform for creating and operating real-time 3D (RT3D) content, today released the 2021 Gaming Report: Unity Insights from 2020 and Predicted Trends for 2021, which provides a comprehensive look at how gaming changed for both players and creators one year into the pandemic. With more than 2.8 billion monthly active consumers of content created or operated with Unity solutions, this report represents the largest dataset on COVID-19's impact on gaming. For a free copy of Unity's 2021 Gaming Report, please visit this page.

"It's still too early to tell if changed habits will become the new norm once the pandemic is over, but given our understanding of past player behavior changes, it would be surprising to see many players revert," said Ingrid Lestiyo, Senior VP and General Manager, Operate Solutions, Unity. "In a year where online entertainment content - more than ever - became the cornerstone of social connections for so many when seeking a semblance of normalcy, Unity Operate Solutions was there to provide reliable, scalable solutions that helped keep the experiences connected and players engaged. Our amazing creators are here for that reason, and our mission is to enable them to focus on, and produce more, content with the technology we provide. While the nature of work may have changed for many game studios over the last year, the tools that help to power their success continued to deliver results that kept players happy, and revenue for developers of all sizes growing."



Key insights include:
  • New content, new revenue: Creating new content to delight and engage players should still be a top priority for game developers. On average, large new content updates for live multiplayer games resulted in peak concurrent user spikes of over 11%.
  • Making cross-platform, multiplayer games will be key to success: Success in 2020 was derived from experiences that spanned all platforms, unlocking the ability for players to come together no matter what system they owned. As we move into 2021, 96% of developers surveyed believe scalable cross platform solution is critical to the success of a multiplayer game.
  • The weekday is the new weekend: More people are now playing games during the week: while gaming has historically been an activity that many reserve for the weekends, the difference between weekday and weekend gaming in 2020 increased by 52% in weekday's favor.
  • Lockdown didn't create a downturn for mobile games: Mobile players are driving more revenue for game developers than ever, with day one in-app purchase increasing at the start of lockdown in March and maintaining throughout the year. Overall mobile game ad revenues in 2020 grew by more than 8%, first- day IAP purchases rose by over 50% compared to 2019.
Unity Operate Solutions provided the majority of data included in Unity's Gaming Report. The portfolio of offerings includes products that provide support for game developers at every stage of the development and operations lifecycle, from server hosting, multiplayer services, voice communications, monetization, and player engagement. Specifically, data for the Operate Gaming report was derived from the Unity Ads, deltaDNA, Multiplay, and Vivox offerings. Additional data was also collected from surveys of game developers to provide first-hand insights into changing development needs.

View at TechPowerUp Main Site
 

AsRock

TPU addict
Joined
Jun 23, 2007
Messages
19,063 (3.01/day)
Location
UK\USA
Mixed feelings about the Unity engine my self, one being for running a PC at full tilt all the time while running and not seem like it the performance is as good other games.
 
Joined
May 12, 2017
Messages
2,207 (0.81/day)
Unity Engine has some-kind of code built into it's engine that's checking for CMPXCHG16B. This prevents any CPU that does not have CMPXCHG16B from working with the Unity Engine. This mostly effect user(s) of classic/vintage computers.
 
Last edited:
Joined
Nov 18, 2010
Messages
7,492 (1.47/day)
Location
Rīga, Latvia
System Name HELLSTAR
Processor AMD RYZEN 9 5950X
Motherboard ASUS Strix X570-E
Cooling 2x 360 + 280 rads. 3x Gentle Typhoons, 3x Phanteks T30, 2x TT T140 . EK-Quantum Momentum Monoblock.
Memory 4x8GB G.SKILL Trident Z RGB F4-4133C19D-16GTZR 14-16-12-30-44
Video Card(s) Sapphire Pulse RX 7900XTX. Water block. Crossflashed.
Storage Optane 900P[Fedora] + WD BLACK SN850X 4TB + 750 EVO 500GB + 1TB 980PRO+SN560 1TB(W11)
Display(s) Philips PHL BDM3270 + Acer XV242Y
Case Lian Li O11 Dynamic EVO
Audio Device(s) SMSL RAW-MDA1 DAC
Power Supply Fractal Design Newton R3 1000W
Mouse Razer Basilisk
Keyboard Razer BlackWidow V3 - Yellow Switch
Software FEDORA 41
Naah. The engine is a turd. Like in Subnautica, I had to do a fix, set affinity only to 3 CPU cores and bam... +20FPS up...

It is a weird and buggy code mess...
 

AsRock

TPU addict
Joined
Jun 23, 2007
Messages
19,063 (3.01/day)
Location
UK\USA
Naah. The engine is a turd. Like in Subnautica, I had to do a fix, set affinity only to 3 CPU cores and bam... +20FPS up...

It is a weird and buggy code mess...

Never had the issue, maybe just with that game as 7D2D \ the PGA Golf games. But the performance is not that great but it's good for the vortex which makes it stand out as it makes mining a little more tricky.

I love to play 7D2D again but the performance is well shit. and as i said it runs the PC hard contentiously ( mainly GPU). Don't get me wrong RDR does to but dam it looks great doing it thing is you cannot dig and the price of that feature is a little high.
 
Joined
Aug 20, 2007
Messages
21,402 (3.41/day)
System Name Pioneer
Processor Ryzen R9 9950X
Motherboard GIGABYTE Aorus Elite X670 AX
Cooling Noctua NH-D15 + A whole lotta Sunon and Corsair Maglev blower fans...
Memory 64GB (4x 16GB) G.Skill Flare X5 @ DDR5-6000 CL30
Video Card(s) XFX RX 7900 XTX Speedster Merc 310
Storage Intel 905p Optane 960GB boot, +2x Crucial P5 Plus 2TB PCIe 4.0 NVMe SSDs
Display(s) 55" LG 55" B9 OLED 4K Display
Case Thermaltake Core X31
Audio Device(s) TOSLINK->Schiit Modi MB->Asgard 2 DAC Amp->AKG Pro K712 Headphones or HDMI->B9 OLED
Power Supply FSP Hydro Ti Pro 850W
Mouse Logitech G305 Lightspeed Wireless
Keyboard WASD Code v3 with Cherry Green keyswitches + PBT DS keycaps
Software Gentoo Linux x64 / Windows 11 Enterprise IoT 2024
Naah. The engine is a turd. Like in Subnautica, I had to do a fix, set affinity only to 3 CPU cores and bam... +20FPS up...

It is a weird and buggy code mess...
It's more it's marketed as "noob friendly" and it's really not.

It's not a turd but a lot of turds are made with it.
 
Joined
Nov 18, 2010
Messages
7,492 (1.47/day)
Location
Rīga, Latvia
System Name HELLSTAR
Processor AMD RYZEN 9 5950X
Motherboard ASUS Strix X570-E
Cooling 2x 360 + 280 rads. 3x Gentle Typhoons, 3x Phanteks T30, 2x TT T140 . EK-Quantum Momentum Monoblock.
Memory 4x8GB G.SKILL Trident Z RGB F4-4133C19D-16GTZR 14-16-12-30-44
Video Card(s) Sapphire Pulse RX 7900XTX. Water block. Crossflashed.
Storage Optane 900P[Fedora] + WD BLACK SN850X 4TB + 750 EVO 500GB + 1TB 980PRO+SN560 1TB(W11)
Display(s) Philips PHL BDM3270 + Acer XV242Y
Case Lian Li O11 Dynamic EVO
Audio Device(s) SMSL RAW-MDA1 DAC
Power Supply Fractal Design Newton R3 1000W
Mouse Razer Basilisk
Keyboard Razer BlackWidow V3 - Yellow Switch
Software FEDORA 41
It's more it's marketed as "noob friendly" and it's really not.

It's not a turd but a lot of turds are made with it.

Well it is chicken or egg question.

If the core engine has to made polished enough especially in resource management department. Or the game dev has to do ritual dancing around the engine patching and finding deficiencies to make their product not a turd... thus it is their responsibility.
 
Joined
Aug 20, 2007
Messages
21,402 (3.41/day)
System Name Pioneer
Processor Ryzen R9 9950X
Motherboard GIGABYTE Aorus Elite X670 AX
Cooling Noctua NH-D15 + A whole lotta Sunon and Corsair Maglev blower fans...
Memory 64GB (4x 16GB) G.Skill Flare X5 @ DDR5-6000 CL30
Video Card(s) XFX RX 7900 XTX Speedster Merc 310
Storage Intel 905p Optane 960GB boot, +2x Crucial P5 Plus 2TB PCIe 4.0 NVMe SSDs
Display(s) 55" LG 55" B9 OLED 4K Display
Case Thermaltake Core X31
Audio Device(s) TOSLINK->Schiit Modi MB->Asgard 2 DAC Amp->AKG Pro K712 Headphones or HDMI->B9 OLED
Power Supply FSP Hydro Ti Pro 850W
Mouse Logitech G305 Lightspeed Wireless
Keyboard WASD Code v3 with Cherry Green keyswitches + PBT DS keycaps
Software Gentoo Linux x64 / Windows 11 Enterprise IoT 2024
Well it is chicken or egg question.

If the core engine has to made polished enough especially in resource management department. Or the game dev has to do ritual dancing around the engine patching and finding deficiencies to make their product not a turd... thus it is their responsibility.
I challenge you to find an engine that doesn't need the dev to do resource management.

The issue is marketing. Unity markets itself at newbie developers, and it reaps what it sows.
 
Top