Raevenlord
News Editor
- Joined
- Aug 12, 2016
- Messages
- 3,755 (1.25/day)
- Location
- Portugal
System Name | The Ryzening |
---|---|
Processor | AMD Ryzen 9 5900X |
Motherboard | MSI X570 MAG TOMAHAWK |
Cooling | Lian Li Galahad 360mm AIO |
Memory | 32 GB G.Skill Trident Z F4-3733 (4x 8 GB) |
Video Card(s) | Gigabyte RTX 3070 Ti |
Storage | Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB |
Display(s) | Acer Nitro VG270UP (1440p 144 Hz IPS) |
Case | Lian Li O11DX Dynamic White |
Audio Device(s) | iFi Audio Zen DAC |
Power Supply | Seasonic Focus+ 750 W |
Mouse | Cooler Master Masterkeys Lite L |
Keyboard | Cooler Master Masterkeys Lite L |
Software | Windows 10 x64 |
NVIDIA and Unity have announced that they're working on seamlessly integrating the green company's DLSS technology into the Unity game engine, thus allowing developers to more easily enable the technology on their development efforts. This is a sign of NVIDIA's power in the gaming arena - the company is actually leading engine makers to integrate its proprietary, RTX-only technology on their game engines. That is sure to give a boost to DLSS adoption throughout the industry - but of course, whether or not that's what would be best for consumers and gamers is very much up for debate.
NVIDIA said that native DLSS support would reach Unity through the High Definition Render Pipeline (HDRP) in the Unity 2021.2. release "before the end of 2021." That means there's still work to be done; however, we have to take into account that this is the second developer of a widespread game engine to adopt the new NVIDIA porprietary technology, after EPIC integrated DLSS into a plugin for its famous (and industry-wide) Unreal Engine. A strong victory for NVIDIA - should developers actually use the plugin instead of AMD's still-coming FidelityFX Super Resolution, which is supposed to be hardware agnostic, and enable the technology for millions of current-gen consoles at the same time. Check after the break for a video announcement.
View at TechPowerUp Main Site
NVIDIA said that native DLSS support would reach Unity through the High Definition Render Pipeline (HDRP) in the Unity 2021.2. release "before the end of 2021." That means there's still work to be done; however, we have to take into account that this is the second developer of a widespread game engine to adopt the new NVIDIA porprietary technology, after EPIC integrated DLSS into a plugin for its famous (and industry-wide) Unreal Engine. A strong victory for NVIDIA - should developers actually use the plugin instead of AMD's still-coming FidelityFX Super Resolution, which is supposed to be hardware agnostic, and enable the technology for millions of current-gen consoles at the same time. Check after the break for a video announcement.
View at TechPowerUp Main Site