look at this screenshot. FSR is dead on arrival, look how blurry the ground looks. DLSS 2.0 auto wins if this is all AMD has to showcase....
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It's on a GTX 1060, not RX 6000 series. Read it, maybe? And wait for proper independent 3rd party or better yet customers to make comparisons before buying. That is if there is any GPU to buy anyway.
So how can we run NV's DLSS on AMD's cards? Mmm, we can't. Last time I checked GTX doesn't support DLSS at all, only RTX does and it does incur latency penalty, + it took them years to get to a usable state that we see in latest Control and Metro. Original Metro DLSS was abominable and so it was in Control. And only selected few games even support DLSS.
So AMD's version runs on shaders, is free for everyone isn't it. Where as NV's version runs on tensor cores that works only on selected cards in selected situations otherwise the performance penalty is too high to use it.
And don't even get me on the blurry meme that is starting on here. DLSS, which I have and use in latest versions 2.0+, is blurry, there is no other way to say it, no amount of postprocessing sharpening will hide the lack of detail due to not rendering at native resolution. Is it better than plain old stupid bilinear or bicubic upscaling, with 2.0+ yes it finally is.
At least with Metro EE the improvements from what I've seen were not only to DLSS version but also a little to the game itself to run the ray tracing better, still the notoriously problematic areas remained.
There is no other way to make non blurry upscaling in real time. One would have to offline (non real time) upscale with expensive generative methods that add fake detail during upscale.
And I bet this AMD solution is likely to work on consoles too, or some variation of it from each company that orders consoles from AMD.