Greetings. This thread is for Uskompuf, author of the article. Greetings from Spain. In my country there is a technology page called Geektopia that cites your article as a source.
"AMD has announced FidelityFX Super Resolution (FSR) which some continue to call NVIDIA's competitor to Deep Learning Supersampling (DLSS) even though the two are totally different technologies. The advantage of FSR is that it is computationally undemanding as it is a mere rescaling and therefore it has compatibility with a greater number of devices, ranging from AMD's Radeon RX 470 to the current RX 6000, through the competition and its GTX 10. But Microsoft is not going to miss the FSR party and also the will lead to the Xbox.
“We at Xbox are delighted by the power of AMD's FidelityFX super-resolution technology being another great way for developers to increase frame rates and resolution. We will share more about it shortly.
AMD has not explicitly mentioned that FSR is a competitor to DLSS but an alternative, and it is because they are different technologies. FSR is a super resolution, that is, a rescaling that starts from one resolution to take it to another. For example, from FHD to 4K. It has some processing but introduces blurriness and stelae problems and others.
DLSS, as the name suggests, is supersampling. This means that it has a target graphic resolution (eg 4K) and to achieve this it first generates the frames at a much higher resolution (eg 36K) and then reduces it to the target resolution. Supersampling is an edge smoothing technique, and there is no loss of graphic quality — quite the opposite.
However, the 'deep learning' part of DLSS has to do with the graphics actually being generated at less than 4K (eg FHD), and by artificial intelligence it is brought to 36K resolution (a rescaling by artificial intelligence) and then reduce it to 4K (a supersampling). Supersampling is computationally very intense - normally, 36K graphics would have to be generated to reduce them to 4K - but since DLSS offloads the generation of graphics (rescaling) to 36K on the tensor cores, what is done is to achieve net performance. DLSS 1 had some visual problems in rescaling, but the introduction of temporal information in DLSS 2 and a single super-trained neural network for rescaling allowed them to be eliminated. In fact, with DLSS 2 you even gain detail as in Death Stranding and other games that implement it.
In short: FSR is never going to be a competitor to DLSS. They will put it on the Xbox, it will be seen that it produces visual problems, and the developers will flee from the technology until AMD improves it as it happened with DLSS 1.
Via: TechPowerUp. "
I first read the article in TPU, then when reading the one from Geektopia, it did not seem at all that it reflected the concept you wanted to express in yours.
I certainly trust your article more than Geektopia. I think the Geektopia one is biased and seems to put words in your mouth that you never said.
Maybe my words are not very clear, because I use the Google translator because I don't know how to speak English, but I have been following your publication for a long time because of its quality and I do not like what they do with your words.
Keep going. Greetings from Spain.