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AMD FSR FidelityFX Super Resolution is Coming to Xbox Consoles

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And there it is.. The dumbest fucking this I have READ TODAY
I kinda of agree, but in a different way, implementing FSR is a good thing for gaming, as it'll make it more available in games.
Where I agree is games aren't made to push hardware like before, we used to have games life Far Cry, Half-life 2, Crysis that really pushed hardware, now games are technically pathetic, especially with their obsession with particles and lighting, while more important parts like geometry and textures aren't focused on.
Just have a look at the comparison tool below, DF shows a disgusting coffee machine mug with 2 polygons just show us Ray tracing. What's the point of having realistic lighting if the mug doesn't look like a mug to start with.

 
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Hang on a second, I thought FSR is just a sharpening filter ? Why does this matter then ?
Simple PCMR mentality. Its not about "holding back" PC fidelity. Its about not having a sufficient gap between PC and consoles which makes him feel less elite.
 

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Hm...so having DoF that gamers can't turn OFF completely from the menu is artistic decision, no wonder the game sucks :roll: .

There are also 4K FSR Quality (1440p) vs 4K TAAU 67% in DF article, TAAU just look sharper. Kitguru also made the comparison between FSR UQ to TAAU 77%, FSR Q vs TAAU 67%, etc...and TAAU look sharper in all those scenario, but TAAU comes with more shimmering.
Watch at 4:40

So yeah, IQ wise FSR is just about equal to TAAU at best. On the other hand, any complexity involving implementing any Upscalers is largely academic, people don't just make games in a few days, I mean a single guy made the game Bright Memory with RTX/DLSS, and there are people complaining that DLSS is hard to implement :laugh:?
Bright memory is an incomplete game. more of a tech demo. Yeah he did it, but you are there to judge how long it took him to implement it in the game ? Maybe he could have made few more minutes of content, fixed some nasty bugs or he could have actually made his own assets instead of stealing them. And the guy use Unreal Engine. There are very very small company that made their own engine that look good and ended up with an actual game. Those could add a thing like FSR in few hours.

Devs have choice to make …


As for the video
TAAU look sharper but with way more shimmering on a sequence barely still. The more the movement, the more the shimmering. When you play, Shimmering is annoying. It's super obvious and it should have been a thing of the past before Anisotropic filtering was too hard to run. On a TV sitting on a couch, you don't notice it too much but damn, on a PC monitor it's just super annoying. But yeah, if we ignore that shimmering is annoying, yes TAA U made sharper image for just slightly more resource usage.

But It's quite easy to understand why a game dev in a fast action pace game wouldn't want of a technique that would add a lot of Shimmering. That is probably the main reason they didn't use it.
 
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It will work for all CGN GPUs me thinks as only the game is the one using it and the new drivers aren't doing anything special on that aspect to make it work. My 5c.
 
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Simple PCMR mentality. Its not about "holding back" PC fidelity. Its about not having a sufficient gap between PC and consoles which makes him feel less elite.
No need for that man, it's simply about being a PC enthusiast first.
 
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Bright memory is an incomplete game. more of a tech demo. Yeah he did it, but you are there to judge how long it took him to implement it in the game ? Maybe he could have made few more minutes of content, fixed some nasty bugs or he could have actually made his own assets instead of stealing them. And the guy use Unreal Engine. There are very very small company that made their own engine that look good and ended up with an actual game. Those could add a thing like FSR in few hours.

Devs have choice to make …

As for the video
TAAU look sharper but with way more shimmering on a sequence barely still. The more the movement, the more the shimmering. When you play, Shimmering is annoying. It's super obvious and it should have been a thing of the past before Anisotropic filtering was too hard to run. On a TV sitting on a couch, you don't notice it too much but damn, on a PC monitor it's just super annoying. But yeah, if we ignore that shimmering is annoying, yes TAA U made sharper image for just slightly more resource usage.

But It's quite easy to understand why a game dev in a fast action pace game wouldn't want of a technique that would add a lot of Shimmering. That is probably the main reason they didn't use it.

TAAU is sharper in all cases and there might be more noticeable shimmering in only some parts of the game, so either way it a toss between TAAU and FSR. Mind you that TAAU is injected via UE Unlocker and not implemented properly by the game developers, which probably could have done something to reduce shimmering.

BTW anyone who say FSR is easier to implement is having too much red juice at this point. Well known game studios have used TAAU, Checkerboarding and DLSS for so long now, they must have been more familiar with those techniques than the newly released FSR. RE Village which already have checkerboarding will support FSR too, it might be interesting to compare Checkerboarding vs FSR when the new patch comes.

Saying FSR is easier to implement at this point is like telling a long time stick-shift driver to switch to automatic because automatic is easier to drive :roll:.
 
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TAAU is sharper in all cases and there might be more noticeable shimmering in only some parts of the game, so either way it a toss between TAAU and FSR. Mind you that TAAU is injected via UE Unlocker and not implemented properly by the game developers, which probably could have done something to reduce shimmering.

BTW anyone who say FSR is easier to implement is having too much red juice at this point. Well known game studios have used TAAU, Checkerboarding and DLSS for so long now, they must have been more familiar with those techniques than the newly released FSR. RE Village which already have checkerboarding will support FSR too, it might be interesting to compare Checkerboarding vs FSR when the new patch comes.

Saying FSR is easier to implement at this point is like telling a long time stick-shift driver to switch to automatic because automatic is easier to drive :roll:.
Man, your crusade against FSR is becoming silly. It was explained to you, that Temporal solutions have issues of their own and are far from perfect.

Developers are saying it's easy to integrate, not us. One said it took him 2 hours to integrate FSR.
They must be all on the red juice, right? Who knows, maybe the red juice improve productivity.:rolleyes:
 
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ill once again state that I find it amazing how passionate people here become about...upscaling of all things...heck you would think you would be passionately defending that upscaling is a bad direction and demand better hardware to run things natively but I guess thats just me.

kinda comes across as that blue or gold dress thing from some years back.
 

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Console games are just going to get a default and a "performance" mode since they now support high refresh rates

we've already seen this start on the Xbox, it's just gunna expand and we might see the end of 30FPS games, and see 60 as the console default
 
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ill once again state that I find it amazing how passionate people here become about...upscaling of all things...heck you would think you would be passionately defending that upscaling is a bad direction and demand better hardware to run things natively but I guess thats just me.

kinda comes across as that blue or gold dress thing from some years back.
I'm all for more powerful hardware and native resolution, but with the trend of price increases every generation, yeah heck no, i'm not paying those prices.
Also i'm not sure how we're going to demand more powerful and affordable hardware, protest in front AMD/Intel/Nvidia HQ's.
 
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I'm all for more powerful hardware and native resolution, but with the trend of price increases every generation, yeah heck no, i'm not paying those prices.
Also i'm not sure how we're going to demand more powerful and affordable hardware, protest in front AMD/Intel/Nvidia HQ's.

Simple, dont buy anything until something comes across for a reasonable price, no sales, no profit, wont make the investors happy nor game developers.
 
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ill once again state that I find it amazing how passionate people here become about...upscaling of all things...heck you would think you would be passionately defending that upscaling is a bad direction and demand better hardware to run things natively but I guess thats just me.

kinda comes across as that blue or gold dress thing from some years back.

Upscaling are here to stay no matter what you would prefer. In PC game they are optional if you have enough money to buy a top end card. But it's not everyone that have that money or have PC gaming as their primary spending budget.

But as many have pointed out in FSR review, and this apply to all upscaling method, not just FSR (So DLSS and TAA U included), Games can run with higher graphic settings and much heavier load with better overall graphic when upscaling is applied. Up to a point indeed and mostly with Higher resolution.

My opinion is that upscaling work well when the base resolution is higher or equal to 1080p so aiming to get hardware that can run your game at the FPS you want at that resolution. Then you can buy a 1440P or 4K monitor could use upscaling to get good graphics at high FPS. It can also mean you can buy a card that run right at 4K now, and make it last longer with upscaling.

Indeed, PC gaming is a different position than console, Gamers sit closer to the monitor and the scale of hardware is so much larger. On console, the usage for resolution scaling have been there for many year as it allow the devs to make a game that look better while meeting their frame time target. On PC, where people sit closer to the monitor, can upgrade their hardware and each cards can run slightly different on each machine. They really can't target anything so they leave you will all the option to adjust the game details. At that point, you can see what they were aiming by looking at what effects really change the visual versus placebo "ultra" settings. In many case, maybe not all, a game would look nicer on a good 4K monitor at maximum (non placebo detail) using upscaling technique than running at 4K native and greatly reducing details.

I am for these technique because it give the player choice and option. I wouldn't want a game that run on FSR 50% or Performance all the time with no way to change it, but if it's just an tool that you have access, why not? The main thing to me that determine PC gaming is the ability to have choice. You set the setting you want at the resolution want, you upgrade when you want, etc.

So what is the big issue with FSR then? don't like it ? don't use it.
 
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Simple, dont buy anything until something comes across for a reasonable price, no sales, no profit, wont make the investors happy nor game developers.
Yeah about that, you realise Every GPU is already sold almost everywhere, besides technically 2nd person resales.
Don't get me wrong, in part I agree on not buying until normalised prices return but Nvidia and AMD are not struggling to sell hardware.
Fsr just makes it possible to get by with less for now= win regardless of the butthurt some display over Fsr?!
 
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Yeah about that, you realise Every GPU is already sold almost everywhere, besides technically 2nd person resales.
Don't get me wrong, in part I agree on not buying until normalised prices return but Nvidia and AMD are not struggling to sell hardware.
Fsr just makes it possible to get by with less for now= win regardless of the butthurt some display over Fsr?!

Well that is just hte market, if so many people willing to pay so much money for it, then that is just the world now and I wont be a part of it any longer I guess.
 
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Well that is just hte market, if so many people willing to pay so much money for it, then that is just the world now and I wont be a part of it any longer I guess.
Well I think it quite the opposite, very few will pay scalper price's, that why eBay's hammered with card's, TPU did a poll, most are on hold.
Every OEM is still building pre builds, so the tight supply exists, it's just not getting near the aftermarket self builders.

crypto will sort it all out soon hopefully.
 
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Microsoft needs to invest on DirectML not fsr
People need to stop making silly comments about DirectML and figure the heck out that DirectML is a generic API for reducing overhead when doing ML with GPUs.

It has nothing to do with upscaling (although ше could be used for that).
 
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Everyone is happy as long as AMD doesn't block developers from implementing better upscalers like TAA Upsampling, UE5 Temporal Super Resolution and lastly DLSS :).
Digital Foundry just used UE4 unlocker in GodFall and try out TAA Upsampling vs FSR and guess what, TAA U is better, funny that GodFall somehow block gamers from using TAA U :roll: , no wonder the game is shit.

ehm, it disabled DOF that's why it's clarity increased.
Alex finally realized his mistakes after being told off by a lot of people in the industry but his editorial direction is : I won't bother, I'm right yet everyone have proven that his investigation is incorrect yet he refuses to change his article\video.......
 
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So FSR is at best the same as TAAU
Blow Your Mind Wow GIF by Product Hunt
 
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ill once again state that I find it amazing how passionate people here become about...upscaling of all things...heck you would think you would be passionately defending that upscaling is a bad direction and demand better hardware to run things natively but I guess thats just me.

kinda comes across as that blue or gold dress thing from some years back.

I'm sure some people here will claim that it makes one card superior over the other but in reality any pandering to the advantages of DLSS or FSR being of any significant impact on viability of a card is 100% people defending their purchases. Neither technology is of significance when purchasing a video card. The same kind of pandering ocurred for worthless Game Works features in the past. It's not worth trying to convince those people. As for me I'll be sticking with my 1080 Ti for awhile longer, the king is not dead yet.
 
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I'm sure some people here will claim that it makes one card superior over the other but in reality any pandering to the advantages of DLSS or FSR being of any significant impact on viability of a card is 100% people defending their purchases. Neither technology is of significance when purchasing a video card. The same kind of pandering ocurred for worthless Game Works features in the past. It's not worth trying to convince those people. As for me I'll be sticking with my 1080 Ti for awhile longer, the king is not dead yet.
People enjoy different things and as a enthusiast I find the latest tech fun and fascinating.
I expect x amount of years of service from a garage door, not from a luxury item like a GPU.
 
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ehm, it disabled DOF that's why it's clarity increased.
Alex finally realized his mistakes after being told off by a lot of people in the industry but his editorial direction is : I won't bother, I'm right yet everyone have proven that his investigation is incorrect yet he refuses to change his article\video.......

DoF don't blur out character's model dude, that not's how DoF work. Alex was comparing things that should have been in focus even when DoF is active (character's model), that's why his conclusion didn't change.
You can call out Kitguru for being newb too when they said TAAU is sharper every time LMAO.
I can call out HUB for being newb reviewer too when they compare Native with CAS disabled vs FSR, now just why would anyone do that when CAS is available with Native and there is no performance cost. Any game that use TAA always appear soft, so sharpen filter is always necessary, unless people just like the blurriness.
 
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People enjoy different things and as a enthusiast I find the latest tech fun and fascinating.
I expect x amount of years of service from a garage door, not from a luxury item like a GPU.

Case in point, the view that GPUs are a luxury item. To the vast majority of people, they are not.

As I pointed our earlier, perhaps that's why people feel so entitled to defend their GPU brand of choice. If you spend so much of your paycheck that you need to consider a single part to a computer system a luxury item your viewpoint is bound to be extremely scewed. I've purchased multiple $90 RX 580s for Christmases past. It was a small sum that provided great joy for those I purchased them for. You loose the narritive when you start having to epeen out the price of your GPU and by extension justify the ever rising price of graphics cards by classifying that as "luxury". More money then sense.
 
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Case in point, the view that GPUs are a luxury item. To the vast majority of people, they are not.

As I pointed our earlier, perhaps that's why people feel so entitled to defend their GPU brand of choice. If you spend so much of your paycheck that you need to consider a single part to a computer system a luxury item your viewpoint is bound to be extremely scewed. I've purchased multiple $90 RX 580s for Christmases past. It was a small sum that provided great joy for those I purchased them for. You loose the narritive when you start having to epeen out the price of your GPU and by extension justify the ever rising price of graphics cards by classifying that as "luxury". More money then sense.

People with different viewpoint and disposable income exist, if you think you are right and others are wrong then you are no different from fanboy anyways ;)
 
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