Raevenlord
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System Name | The Ryzening |
---|---|
Processor | AMD Ryzen 9 5900X |
Motherboard | MSI X570 MAG TOMAHAWK |
Cooling | Lian Li Galahad 360mm AIO |
Memory | 32 GB G.Skill Trident Z F4-3733 (4x 8 GB) |
Video Card(s) | Gigabyte RTX 3070 Ti |
Storage | Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB |
Display(s) | Acer Nitro VG270UP (1440p 144 Hz IPS) |
Case | Lian Li O11DX Dynamic White |
Audio Device(s) | iFi Audio Zen DAC |
Power Supply | Seasonic Focus+ 750 W |
Mouse | Cooler Master Masterkeys Lite L |
Keyboard | Cooler Master Masterkeys Lite L |
Software | Windows 10 x64 |
Microsoft seemingly has one more trick up its sleeve to increase attractiveness of Windows 11. Via a Microsoft blog post, the company revealed that Windows 11 will introduce support for Dynamic Refresh Rate on the Desktop, the 2-D realm of work e-mails, personal accounting, and social media. This means that Windows will be able to dynamically change your screen's refresh rate to save power consumption - scaling it to the scenario at hand.
For example: if you are reading a TechPowerUp article, Windows will dynamically reduce the refresh rate down to 60 Hz while you do so to conserve power. However, should any user interaction occur, such as a mouse movement or other input (like moving the browser window down and revealing a TechPowerUp wallpaper), Windows will automatically restore the refresh rate to its user-defined value.
This feature will naturally be more useful for battery-powered devices, but power savings should be had wherever possible, right? There are some requirements to the enablement of this feature, however: an adaptive refresh rate monitor, (FreeSync or G-Sync) with 120 Hz or greater refresh rates. Graphics cards will need to support the new WDDM 3.0 standard - another exclusive to Windows 11. There is improved graphical support for Linux apps, and adds the ability to assign different apps to different GPUs simultaneously - which sounds a bit like OS-supported, Multi Chip Module (MCM) graphics card design to me. And the feature will have to be an app-supported one to work anyway - games will only support it if they have any creative gain for it, I wager.
Anyone want to see a 120 Hz Penumbra game that scales down to 60 Hz when you're going insane?
View at TechPowerUp Main Site
For example: if you are reading a TechPowerUp article, Windows will dynamically reduce the refresh rate down to 60 Hz while you do so to conserve power. However, should any user interaction occur, such as a mouse movement or other input (like moving the browser window down and revealing a TechPowerUp wallpaper), Windows will automatically restore the refresh rate to its user-defined value.
This feature will naturally be more useful for battery-powered devices, but power savings should be had wherever possible, right? There are some requirements to the enablement of this feature, however: an adaptive refresh rate monitor, (FreeSync or G-Sync) with 120 Hz or greater refresh rates. Graphics cards will need to support the new WDDM 3.0 standard - another exclusive to Windows 11. There is improved graphical support for Linux apps, and adds the ability to assign different apps to different GPUs simultaneously - which sounds a bit like OS-supported, Multi Chip Module (MCM) graphics card design to me. And the feature will have to be an app-supported one to work anyway - games will only support it if they have any creative gain for it, I wager.
Anyone want to see a 120 Hz Penumbra game that scales down to 60 Hz when you're going insane?
View at TechPowerUp Main Site