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TechPowerUp Hosts NVIDIA DLSS Client Libraries

Are you claiming DLSS learns while running on your or my computer? This is completely wrong

No, thats exactly the opposite of what i said.

NVIDIA trains (creates) the network in their labs and ships the network to us in the DLSS DLL + evolutionary workarounds, tweaks and fixes

The DLSS 2.0 NGX Autoencoder is a persistent neural network.
 
I wonder if something like this would trigger anti-cheat such as BattleEye in Rainbow Six: Siege, or in Call of Duty?
ive been using 2.2.6 on warzone, you just have to recopy the file everytime you restart battle net or update. you shouldnt be afraid to use it in cod, seems like nothing triggers their anticheat, makes a big difference in clarity using dlss 2.2.6 in warzone
 
I'm so glad TPU is hosting this!

I've swapped the older DLSS 2.1.x versions that came with Control and Cyberpunk 2077, with 2.2.6 and notice an overall improvement in temporal image stability (reduced temporal artifacts like ghosting or resolution loss while moving) :)

W1zzard, I think Sora is trying to simply say that each new game that uses DLSS is also used by Nvidia to train and improve the neural network. Of course, I don't know if this is true (no idea what Nvidia uses for the generalized network, but seems reasonable that the high profile games that feature DLSS are most likely candidates)
 
There is version 2.2.11 that comes with Necromunda Hired Gun

dlss.png
 
There is version 2.2.11 that comes with Necromunda Hired Gun

View attachment 208796
w1zzard@techpowerup.com
Edit: added, thanks whoever sent that in

W1zzard, I think Sora is trying to simply say that each new game that uses DLSS is also used by Nvidia to train and improve the neural network. Of course, I don't know if this is true (no idea what Nvidia uses for the generalized network, but seems reasonable that the high profile games that feature DLSS are most likely candidates)
Based on the DLSS 2.0 reviewer's guide from NVIDIA I don't even think NVIDIA trains DLSS 2.0 on actual games

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So you guys host files that were sent to you by unknown sources? I thought you guys were extracting files yourself.
You can even verify these files yourself. Right click, properties, Digital Signatures, double click the sig, make sure it says "This digital signature is OK"
 
That, and file hashes are known.
 
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