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New World (Closed Beta), an MMO, Found Bricking GeForce RTX 3090 Graphics Cards

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Aquinus

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Nv has a history of using shunts
I'm almost 100% sure a MOSFET has gone.
Maybe it's both? If the shunt is triggered, wouldn't it flow current down a low resistance path to ground resulting in really high instantaneous current before the VRMs actually turn off? I could see that frying a MOSFET that's already running hot.
 

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  1. Issue is not widespread.
  2. There is an issue in some very select cases.
  3. They patched the game because they identified a possible cause (which does have to do with how the game behaves.)
That sounds like a really fancy way of saying that they did have a bug where the menu screen basically runs your GPU full tilt, but that most GPUs don't explode when it does that. Sounds like a combination of shoddy hardware and a buggy game.
 
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Hi,
Another thread about the same thing
 
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That sounds like a really fancy way of saying that they did have a bug where the menu screen basically runs your GPU full tilt, but that most GPUs don't explode when it does that. Sounds like a combination of shoddy hardware and a buggy game.
Or they added it just to put an end to the massive negative PR where people blamed the game for running at a high FPS.
Just looking at the ridiculous video from JayzTwoCents where he suggests games need to regulate power, shows how easily misinformation spreads. Games don't have to regulate power or avoid overloading the hardware, this is not how games work. Games just do API calls, and it's up to the driver and graphics card to handle the workload. Doing too many API calls or the wrong ones should never damage hardware.
No matter how "buggy" a game may be, it's not at fault for ruining hardware.

And don't forget that hardware also fail randomly, so we need to have much more data to see a correlation.
 

bug

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Or they added it just to put an end to the massive negative PR where people blamed the game for running at a high FPS.
Just looking at the ridiculous video from JayzTwoCents where he suggests games need to regulate power, shows how easily misinformation spreads. Games don't have to regulate power or avoid overloading the hardware, this is not how games work. Games just do API calls, and it's up to the driver and graphics card to handle the workload. Doing too many API calls or the wrong ones should never damage hardware.
No matter how "buggy" a game may be, it's not at fault for ruining hardware.

And don't forget that hardware also fail randomly, so we need to have much more data to see a correlation.
I kinda agree with you, but there's no way a game menu running at 1,000fps is not a bug. There is little drivers can do to curb that waste.
Other than that, yes, a video card should not die from running a game any more than a CPU/mobo dies from running Prime95 or OCCT.
 

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That sounds like a really fancy way of saying that they did have a bug where the menu screen basically runs your GPU full tilt, but that most GPUs don't explode when it does that. Sounds like a combination of shoddy hardware and a buggy game.

Exactly. They game makes standard API calls, like the one that causes a full load to your gpu :laugh:
 
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I kinda agree with you, but there's no way a game menu running at 1,000fps is not a bug.
No, you're wrong.
Unless you have e.g. V-sync enabled, it should run as fast as possible.

There is little drivers can do to curb that waste.
The drivers are in full control over this, and can time it far more accurate than any game engine can. They can delay the execution of a queue to regulate frame rate, that's how V-sync works.
 

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That's an awfully expensive brick.
 

bug

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No, you're wrong.
Unless you have e.g. V-sync enabled, it should run as fast as possible.


The drivers are in full control over this, and can time it far more accurate than any game engine can. They can delay the execution of a queue to regulate frame rate, that's how V-sync works.
You seem to have missed that I was talking specifically about the game menu.
 
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You seem to have missed that I was talking specifically about the game menu.
Nope, I didn't miss it. :)
Normal practice for a rendering engine is to submit queues as fast as the driver lets it (through API calls).
Limiting frame rate on the rendering engine side in a menu is abnormal, and attempts to time it will probably lead to very variable frame rate and a unresponsive user experience.
 
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The Borderlands (2) game menu also runs at silly FPS. I very much remember the excessive coil whine there.
 
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Vsync on = all safe
Shouldn't it be safe regardless with GPU limits all cards have baked in place? This to me just sounds like Nvidia might've pushed the wattage on RTX 3090 too aggressively and exactly what I was leery skepitcal about when it was announced. This will come back to cost and haunt Nvidia dearly if that is in fact the case possibly with a class action lawsuit. Imagine if some of these start catching fire because Nvidia tried to win the "performance" crown at all costs. Who knows, but I'm sure we'll know more in the coming weeks. There is a chance this is just some isolated incidents and it also could be tied more specifically to AIB cards that pushed things further than reference so Nvidia might be in the clear.
 
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wooow, it must be the game
 
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This is very common actually
ATI TOOL.jpg


You broke my RTX 3090... :rolleyes: ok it's a GTX980, but going by the performance disparity it should be dead at 284% effective speed lower...I ran it for a good 10 seconds...also this is the best CPU game benchmark I can think of off hand.
 
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My Palet 8800GT had terrible coil whine I just took some nail polish acrylic and coated them with it if I recall and fixed the issue. It was a bit of a hack trick, but works well enough in practice.
 
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To many threads for this topic but to make sure the joy gets spread everywhere :rolleyes: ...

1.jpg
 
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People pay $60 to get into closed beta, and then gripe about closed beta things.
Do closed betas usually wreck your PC physically?
 
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