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System Name | Shizuka |
---|---|
Processor | Intel Core i5 10400F |
Motherboard | Gigabyte B460M Aorus Pro |
Cooling | Scythe Choten |
Memory | 2x8GB G.Skill Aegis 2666 MHz |
Video Card(s) | PowerColor Red Dragon V2 RX 580 8GB ~100 watts in Wattman |
Storage | 512GB WD Blue + 256GB WD Green + 4TH Toshiba X300 |
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Mouse | Steel Series Rival 100 |
Keyboard | Hama SL 570 |
Software | Windows 10 Enterprise |
And here I go bust. I don't know. I just know that flops definitely matter, due to basically all geometry calculations being floating point. I said that there's could be limitations in achieving maximum theoretical floating point performance. From spec sheet, RX 5700 XT definitely looks overall worse, but here's one thing that is better on it and it's pixel fillrate. It seems that hardware in that one aspect on RX 5700 XT is just better and maybe that one specification matters.How can you reconcile RX5700 having better frame rates in most games than Vega64? That's 9.6 tf vs 12.5 tf. Not to mention a higher power limit lol. Tflops don't tell the whole story in gaming.
Can you at least wait until the Deck is out before sounding so sure it sucks?
Here's some snack:
3D Benchmarking - Understanding Frame Rate Scores
After taking care of 'the platform', the 3D-card is the only thing left. The 'fill rate' describes the amount of pixels that a 3D-solution can render in a given amount of time. We all know that a fram
www.tomshardware.com
It seems that Vega 64 may perform better than RX 5700 XT at low resolutions, but maybe not.
Any technical reason why?And I'm saying your wrong. .... .