• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

RPCS3 PlayStation 3 Emulator Receives AMD FidelityFX Super Resolution Support

Joined
Mar 31, 2020
Messages
1,519 (0.88/day)
RPCS3 is an open-source PlayStation 3 emulator which currently boasts compatibility with 61% of the 2278 games released for the console and limited compatibility with a further 31%. The developers behind the emulator have recently announced the addition of AMD FidelityFX Super Resolution (FSR) support which they note is the first for any console emulator. This implementation performs the upscaling at the end of the graphics pipeline which may introduce issues on certain titles. The feature can be enabled within the settings menu under the GPU section and the sharpening strength can be adjusted from 1 - 100%.

RPCS3 said:
RPCS3 is now the first game console emulator to support FidelityFX Super Resolution (FSR)



View at TechPowerUp Main Site
 
Joined
Mar 28, 2018
Messages
1,854 (0.75/day)
Location
Arizona
System Name Space Heater MKIV
Processor AMD Ryzen 7 5800X
Motherboard ASRock B550 Taichi
Cooling Noctua NH-U14S, 3x Noctua NF-A14s
Memory 2x32GB Teamgroup T-Force Vulcan Z DDR4-3600 C18 1.35V
Video Card(s) PowerColor RX 6800 XT Red Devil (2150MHz, 240W PL)
Storage 2TB WD SN850X, 4x1TB Crucial MX500 (striped array), LG WH16NS40 BD-RE
Display(s) Dell S3422DWG (34" 3440x1440 144Hz)
Case Phanteks Enthoo Pro M
Audio Device(s) Edifier R1700BT, Samson SR850
Power Supply Corsair RM850x, CyberPower CST135XLU
Mouse Logitech MX Master 3
Keyboard Glorious GMMK 2 96%
Software Windows 10 LTSC 2021, Linux Mint
This is probably a perfect place to implement FSR since many emulators are very picky about resolution.

Some emulators, like RPCS3, are hit-and-miss when it comes to higher resolutions than what the console originally ran at. Other ones, like Yuzu, won't let you run at any other resolution.
 
Joined
Feb 23, 2019
Messages
6,106 (2.87/day)
Location
Poland
Processor Ryzen 7 5800X3D
Motherboard Gigabyte X570 Aorus Elite
Cooling Thermalright Phantom Spirit 120 SE
Memory 2x16 GB Crucial Ballistix 3600 CL16 Rev E @ 3600 CL14
Video Card(s) RTX3080 Ti FE
Storage SX8200 Pro 1 TB, Plextor M6Pro 256 GB, WD Blue 2TB
Display(s) LG 34GN850P-B
Case SilverStone Primera PM01 RGB
Audio Device(s) SoundBlaster G6 | Fidelio X2 | Sennheiser 6XX
Power Supply SeaSonic Focus Plus Gold 750W
Mouse Endgame Gear XM1R
Keyboard Wooting Two HE
It's still CPU bound anyway.
 
Joined
Dec 3, 2012
Messages
654 (0.15/day)
Yeah, now you can examine those pixels in detail, when RPCS3 locks up & crashes, as it does every 5mins or so, even in games marked as 'fully playable'.

Its the complete randomness of the locks ups thats the most infuriating part of this emulator, its just as likely to crash in the first minute of gameplay as the 20th.

Without doubt, the flakiest, most unstable emulator out there.
 
Joined
Mar 28, 2018
Messages
1,854 (0.75/day)
Location
Arizona
System Name Space Heater MKIV
Processor AMD Ryzen 7 5800X
Motherboard ASRock B550 Taichi
Cooling Noctua NH-U14S, 3x Noctua NF-A14s
Memory 2x32GB Teamgroup T-Force Vulcan Z DDR4-3600 C18 1.35V
Video Card(s) PowerColor RX 6800 XT Red Devil (2150MHz, 240W PL)
Storage 2TB WD SN850X, 4x1TB Crucial MX500 (striped array), LG WH16NS40 BD-RE
Display(s) Dell S3422DWG (34" 3440x1440 144Hz)
Case Phanteks Enthoo Pro M
Audio Device(s) Edifier R1700BT, Samson SR850
Power Supply Corsair RM850x, CyberPower CST135XLU
Mouse Logitech MX Master 3
Keyboard Glorious GMMK 2 96%
Software Windows 10 LTSC 2021, Linux Mint
Yeah, now you can examine those pixels in detail, when RPCS3 locks up & crashes, as it does every 5mins or so, even in games marked as 'fully playable'.

Its the complete randomness of the locks ups thats the most infuriating part of this emulator, its just as likely to crash in the first minute of gameplay as the 20th.

Without doubt, the flakiest, most unstable emulator out there.
Hasn't really been my experience with it, but you have to remember that the PS3 was probably the most excessively complex console ever made. Emulating it was (and still is) always going to be a challenge.
 
Last edited:
Joined
Feb 3, 2017
Messages
3,822 (1.33/day)
Processor Ryzen 7800X3D
Motherboard ROG STRIX B650E-F GAMING WIFI
Memory 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5)
Video Card(s) INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2
Storage 2TB Samsung 980 PRO, 4TB WD Black SN850X
Display(s) 42" LG C2 OLED, 27" ASUS PG279Q
Case Thermaltake Core P5
Power Supply Fractal Design Ion+ Platinum 760W
Mouse Corsair Dark Core RGB Pro SE
Keyboard Corsair K100 RGB
VR HMD HTC Vive Cosmos
Yeah, now you can examine those pixels in detail, when RPCS3 locks up & crashes, as it does every 5mins or so, even in games marked as 'fully playable'.
Its the complete randomness of the locks ups thats the most infuriating part of this emulator, its just as likely to crash in the first minute of gameplay as the 20th.
Without doubt, the flakiest, most unstable emulator out there.
My experience has been largely the same and I do think they somewhat oversell the Fully Playable category. On the other hand, some of the instability can be mitigated by tweaking settings and many crashes are down to problems with heavy CPU usage even on fairly fast CPUs.

Also, RPCS3 is practically the most advanced console emulator out there. For the Xbox360 from same console generation Xenia does exist but that one is not in a usable state yet.The compute power required to emulate a different architecture like PS3's cell should not be underestimated. In addition to that basic complexity they also have had to figure out all the weird features and glitches. And performance optimizations have been relatively frequent as well.
 
Joined
Feb 23, 2019
Messages
6,106 (2.87/day)
Location
Poland
Processor Ryzen 7 5800X3D
Motherboard Gigabyte X570 Aorus Elite
Cooling Thermalright Phantom Spirit 120 SE
Memory 2x16 GB Crucial Ballistix 3600 CL16 Rev E @ 3600 CL14
Video Card(s) RTX3080 Ti FE
Storage SX8200 Pro 1 TB, Plextor M6Pro 256 GB, WD Blue 2TB
Display(s) LG 34GN850P-B
Case SilverStone Primera PM01 RGB
Audio Device(s) SoundBlaster G6 | Fidelio X2 | Sennheiser 6XX
Power Supply SeaSonic Focus Plus Gold 750W
Mouse Endgame Gear XM1R
Keyboard Wooting Two HE
Yeah, now you can examine those pixels in detail, when RPCS3 locks up & crashes, as it does every 5mins or so, even in games marked as 'fully playable'.

Its the complete randomness of the locks ups thats the most infuriating part of this emulator, its just as likely to crash in the first minute of gameplay as the 20th.

Without doubt, the flakiest, most unstable emulator out there.
Let me remind you something:
v0.0.17-12617 Alpha

They still have years of development ahead of them.
 
Joined
May 28, 2020
Messages
752 (0.45/day)
System Name Main PC
Processor AMD Ryzen 9 5950X
Motherboard ASUS X570 Crosshair VIII Hero (Wi-Fi)
Cooling EKWB X570 VIII Hero Monoblock, 2x XD5, Heatkiller IV SB block for chipset,Alphacool 3090 Strix block
Memory 4x16GB 3200-14-14-14-34 G.Skill Trident RGB (OC: 3600-14-14-14-28)
Video Card(s) ASUS RTX 3090 Strix OC
Storage 500GB+500GB SSD RAID0, Fusion IoDrive2 1.2TB, Huawei HSSD 2TB, 11TB on server used for steam
Display(s) Dell LG CX48 (custom res: 3840x1620@120Hz) + Acer XB271HU 2560x1440@144Hz
Case Corsair 1000D
Audio Device(s) Sennheiser HD599, Blue Yeti
Power Supply Corsair RM1000i
Mouse Logitech G502 Lightspeed
Keyboard Corsair Strafe RGB MK2
Software Windows 10 Pro 20H2
Yeah, now you can examine those pixels in detail, when RPCS3 locks up & crashes, as it does every 5mins or so, even in games marked as 'fully playable'.

Its the complete randomness of the locks ups thats the most infuriating part of this emulator, its just as likely to crash in the first minute of gameplay as the 20th.
Experimental software is unstable, what a big surprise.

Without doubt, the flakiest, most unstable emulator out there.
For PS3? Doubt it.
 
Joined
Dec 3, 2012
Messages
654 (0.15/day)
Let me remind you something:
v0.0.17-12617 Alpha

They still have years of development ahead of them.

Let me remind you that technically, every emulator ever released, is still in 'Alpha'.

Its just a way Emulator authors use to deflect criticism of the project.

I'm willing to bet that these lock ups will never go away because of the fundamental differences that exist in x86 Windows thread scheduling & PS3 Cell architecture. Its going to be like fitting a round peg in a square hole.
 
Joined
Oct 10, 2009
Messages
795 (0.14/day)
Location
Madrid, Spain
System Name Rectangulote
Processor Core I9-9900KF
Motherboard Asus TUF Z390M
Cooling Alphacool Eisbaer Aurora 280 + Eisblock RTX 3090 RE + 2 x 240 ST30
Memory 32 GB DDR4 3600mhz CL16 Crucial Ballistix
Video Card(s) KFA2 RTX 3090 SG
Storage WD Blue 3D 2TB + 2 x WD Black SN750 1TB
Display(s) 2 x Asus ROG Swift PG278QR / Samsung Q60R
Case Corsair 5000D Airflow
Audio Device(s) Evga Nu Audio + Sennheiser HD599SE + Trust GTX 258
Power Supply Corsair RMX850
Mouse Razer Naga Wireless Pro / Logitech MX Master
Keyboard Keychron K4 / Dierya DK61 Pro
Software Windows 11 Pro
Its just a way Emulator authors use to deflect criticism of the project.
Maybe it's because it's the hardest platform to emulate?

Super Nintendo is still not fully 100% emulated, even if there have been emulators for it for 20+ years. Saturn is the same. They are both complicated hardware to emulate.

Now imagine the PS3 with the Cell. Good luck with that.
 
Joined
Oct 12, 2005
Messages
713 (0.10/day)
My first thought was, why this is probably limited by CPU anyway.

But my second tought was, it's probably lower resolution and you need to upscale it. And Implementing TAA upscaling is probably not an option. SO FSR is probably one of the best thing it can do.

But I wonder how it's going to handle text and UI.
 
Joined
Feb 3, 2017
Messages
3,822 (1.33/day)
Processor Ryzen 7800X3D
Motherboard ROG STRIX B650E-F GAMING WIFI
Memory 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5)
Video Card(s) INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2
Storage 2TB Samsung 980 PRO, 4TB WD Black SN850X
Display(s) 42" LG C2 OLED, 27" ASUS PG279Q
Case Thermaltake Core P5
Power Supply Fractal Design Ion+ Platinum 760W
Mouse Corsair Dark Core RGB Pro SE
Keyboard Corsair K100 RGB
VR HMD HTC Vive Cosmos
RPCS3 running games on both native and larger resolutions is not that heavy on GPU. It is nicely capable of increasing the resolution from PS3s native with relatively small performance hit. And I am aware that my GPU is high enough on the ladder so I may be biased. Games are much much more CPU-bound there.

Either way, it is nice to see this stuff implemented anyway. One more cool feature or possibility to have.
 
Joined
Jul 20, 2021
Messages
29 (0.02/day)
The comments on this article are weird. You guys keep talking about this technology as if it's something that increases performance. People make the same mistake with DLSS. Both DLSS and FSR *REDUCE* performance. The only reason that they are marketed as increasing performance is because they are usually used along with a sharp reduction in render resolution, usually done silently by the game engine, which is misleading in my opinion.

Enabling FSR on RPCS3 isn't for the purpose of increasing performance. It's simply to improve the look of PlayStation 3 games, which generally run at sub-HD resolutions. All this talk about the emulator being CPU-limited is silly—of course it's CPU limited, but what's your point? This was never going to change or address that.

When you see FSR, you need to stop thinking "technology to improve performance" and start thinking "upscaling filter", because that's all it is. And the same thing is true of DLSS. It doesn't magically give you extra performance, it just tries to make a lower render resolution look as good as native.
 
Top