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Xbox Cloud Gaming (Beta) available for Insiders through the Xbox App for Windows

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Today, we're excited to announce we're bringing Xbox Cloud Gaming (Beta) to the Xbox App on Windows 10 PCs for Xbox Game Pass Ultimate members in 22 countries who are part of the Insider program. Xbox Cloud Gaming with the Xbox App provides the same great Xbox experience you're used to: Play over 100 high-quality Xbox console games with your friends; pick up from a saved game you started on your Xbox; or try out a whole new game from the Xbox Game Pass library to decide if you want to download it to your console.

With Xbox Cloud Gaming, you can turn all types of PCs into a gaming device, from brand-new budget computers to older machines with low specs. All you need to do is connect a compatible controller via Bluetooth or USB, launch the Xbox app, click the "cloud games" button, select your game and start playing. We've also added some new features to help you get started, including easy-to-access information on controller and network status, social features to stay connected with friends, and the ability to invite people - even those also playing on cloud without the game installed - to join you in a game.



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I just recently subscribed to Game Pass Ultimate, and have been trying their Cloud gaming, and it actually is ok I guess. But all of their Xbox apps on PC kind of suck, unless they give me some reward points I'll probably just stick with using a browser.
 
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Its not covered in the post, but this app update also brings back the functionality to locally stream from your own xbox instead of a cloud one. That's been missing since they re-designed the app, and wasn't supported for the new Series consoles on the old app.
 
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I have nothing "smart" to say about this. But it seems like no one is interested? Only 2 comments in 12 hours, sheesh. I guess cloud gaming isn't getting popular anytime soon. It's not a bad concept but they need to fix latency issues.
 
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I have nothing "smart" to say about this. But it seems like no one is interested? Only 2 comments in 12 hours, sheesh. I guess cloud gaming isn't getting popular anytime soon. It's not a bad concept but they need to fix latency issues.
Might depend on demographics? I mean, I like owning my games (at least if Steam games count as owned), and I get the feeling that in these forums a lot of people aren't all that interested in cloud gaming and prefer ownership too.

That's my take, though, I could be wrong.
 
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I have nothing "smart" to say about this. But it seems like no one is interested? Only 2 comments in 12 hours, sheesh. I guess cloud gaming isn't getting popular anytime soon. It's not a bad concept but they need to fix latency issues.
I had tried the cloud beta in the browser but the latency was awful. Thought it would have improved now that they don't have to rely on the browser engine but it still very significant. If you can deal with that, it works pretty well.
 
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Might depend on demographics? I mean, I like owning my games (at least if Steam games count as owned), and I get the feeling that in these forums a lot of people aren't all that interested in cloud gaming and prefer ownership too.

That's my take, though, I could be wrong.
Hey, sorry bro. I didn't mean anything bad by it. Like, that the article is pointless or something. I'm really sorry if it came out like that :love:

I'm just interested by the fact that not many people are trying this. Also, the latency issue seems like a problem to me. No way to race, shoot fast or do something that requires fast response. Tomb Raider good, everything else bad :(
It would be a great alternative to buying a power gaming station (console or PC:rockout:), but it still need better netz, hehe. For example, in my country average speeds are around 50 megabits a second up and down, so that's 6 MB/s. It's okay for 1080p 60 FPS, but everything over that is a problem.
Also, when I connect to my capital (Ljubljana), the latency is around 6-10 ms. So low latency is possible. Maybe a good solution would be to make a lot of dedicated servers everywhere, but that is of course expensive.
You must also take into consideration the fact, that if your PC takes 20 ms to send the info, the dedicated server 20-30 ms to process the input and send the frame, and then an additional 20 ms to get the data back, it's already almost 100 ms. Too much for anything competitive or "fast". :(

Fact 1: If more than 20 € a month, forget it. (That's 240 a year, a new PS or Xbox in 2 years)

Fact 2: Nice tech, but needs expensive optimization. I mean, when numbers go from a few hundred to a few millions... You need a lot of servers.... But you also get a lot of money... Who knows. ;)
 
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Hey, sorry bro. I didn't mean anything bad by it. Like, that the article is pointless or something. I'm really sorry if it came out like that
Don't worry, I didn't interpret you comment that way, so it's all fine.

I'm just interested by the fact that not many people are trying this. Also, the latency issue seems like a problem to me. No way to race, shoot fast or do something that requires fast response. Tomb Raider good, everything else bad
Well, for me it's a no go from the start. Aside from the fact that I'd have to have a subscription for Xbox Game Pass (which quite frankly it's not that bad, it just needs a larger game library and enough games that actually interest me that I don't already have), low bandwidth and unpredictable latency wouldn't make for a good experience.

Other people? I imagine the same issue and/or hitting data caps.

It would be a great alternative to buying a power gaming station (console or PC:rockout:)
Yes, I agree, it would save on the cost of getting currently expensive hardware (looking at those sweet, sweet GPUs with acid price tags). For me in particular, it's not really that great of an advantage, as I like to use my GPU and CPU for Folding@Home or World Community Grid, so I kinda want potent hardware regardless :D
 
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