- Joined
- Nov 11, 2016
- Messages
- 3,399 (1.16/day)
System Name | The de-ploughminator Mk-III |
---|---|
Processor | 9800X3D |
Motherboard | Gigabyte X870E Aorus Master |
Cooling | DeepCool AK620 |
Memory | 2x32GB G.SKill 6400MT Cas32 |
Video Card(s) | Asus RTX4090 TUF |
Storage | 4TB Samsung 990 Pro |
Display(s) | 48" LG OLED C4 |
Case | Corsair 5000D Air |
Audio Device(s) | KEF LSX II LT speakers + KEF KC62 Subwoofer |
Power Supply | Corsair HX850 |
Mouse | Razor Death Adder v3 |
Keyboard | Razor Huntsman V3 Pro TKL |
Software | win11 |
Who actually cares about RayTracing? If it's not PathTraced entirely, it can't be really spotted. Unless it's like a very slow paced game where You have time to look around and "smell the roses".
I played Raytracing turned on in CyberPunk, Metro Enhanced version... wouldn't care less about RT. Have RTX2080S.
LOL, fully path traced for what? that would just throw away of 20 years of progress in rasterization.
DXR is the best of both world, use rasterization and Ray Trace where they are strongest (meaning Global Illumination, Reflections, Lightning and Shadows are best ray traced, the rest are rasterized).
if you didn't care about RT, why would you play Metro Exodus EE, that game requires an RT capable GPU to even run you know.