Raevenlord
News Editor
- Joined
- Aug 12, 2016
- Messages
- 3,755 (1.24/day)
- Location
- Portugal
System Name | The Ryzening |
---|---|
Processor | AMD Ryzen 9 5900X |
Motherboard | MSI X570 MAG TOMAHAWK |
Cooling | Lian Li Galahad 360mm AIO |
Memory | 32 GB G.Skill Trident Z F4-3733 (4x 8 GB) |
Video Card(s) | Gigabyte RTX 3070 Ti |
Storage | Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB |
Display(s) | Acer Nitro VG270UP (1440p 144 Hz IPS) |
Case | Lian Li O11DX Dynamic White |
Audio Device(s) | iFi Audio Zen DAC |
Power Supply | Seasonic Focus+ 750 W |
Mouse | Cooler Master Masterkeys Lite L |
Keyboard | Cooler Master Masterkeys Lite L |
Software | Windows 10 x64 |
It's confirmed: one of the most widely acclaimed games from the PS4 era is finally coming to your PC of choice early next year - January 14th, to be precise. The announcement was done by Sony via a blog post, quickly followed by a YouTube trailer (which you can watch below). A Steam store page has been made available since then; the game will be available for $49, and includes all previously-released digital content.
God of War on PC will be more than a straight PC port, according to Sony. The game will feature support for 21:9 resolution, various controller types, and will support a full 4K renderer for machines that have the required processing and graphics grunt. Sony also promises "a wide range of graphical presets and options so you can fine-tune your visual experience based on your setup. From higher resolution shadows and improved screen space reflections to enhancements to the ambient occlusion pipeline with GTAO and SSDO - God of War on the PC can create striking visual quality unique to the platform." Beyond that, Sony Santa Monica has been working closely with NVIDIA, and will be integrating the company's DLSS and Reflex technologies into the game - DLSS by itself should make a 4K output resolution much easier to achieve.
View at TechPowerUp Main Site
God of War on PC will be more than a straight PC port, according to Sony. The game will feature support for 21:9 resolution, various controller types, and will support a full 4K renderer for machines that have the required processing and graphics grunt. Sony also promises "a wide range of graphical presets and options so you can fine-tune your visual experience based on your setup. From higher resolution shadows and improved screen space reflections to enhancements to the ambient occlusion pipeline with GTAO and SSDO - God of War on the PC can create striking visual quality unique to the platform." Beyond that, Sony Santa Monica has been working closely with NVIDIA, and will be integrating the company's DLSS and Reflex technologies into the game - DLSS by itself should make a 4K output resolution much easier to achieve.
View at TechPowerUp Main Site