• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

AMD FidelityFX Super Resolution (FSR) Plugin for Unreal Engine 4 Released

btarunr

Editor & Senior Moderator
Staff member
Joined
Oct 9, 2007
Messages
47,297 (7.53/day)
Location
Hyderabad, India
System Name RBMK-1000
Processor AMD Ryzen 7 5700G
Motherboard ASUS ROG Strix B450-E Gaming
Cooling DeepCool Gammax L240 V2
Memory 2x 8GB G.Skill Sniper X
Video Card(s) Palit GeForce RTX 2080 SUPER GameRock
Storage Western Digital Black NVMe 512GB
Display(s) BenQ 1440p 60 Hz 27-inch
Case Corsair Carbide 100R
Audio Device(s) ASUS SupremeFX S1220A
Power Supply Cooler Master MWE Gold 650W
Mouse ASUS ROG Strix Impact
Keyboard Gamdias Hermes E2
Software Windows 11 Pro
AMD released the FidelityFX Super Resolution (FSR) plugin for Unreal Engine 4, allowing game developers to integrate the performance enhancement technology with their games. A competing technology to NVIDIA DLSS, FSR lets gamers improve frame-rates of their games by trading off quality. At the higher "Quality" presets, this quality loss is supposed to be practically unnoticeable, but with significant improvements to frame-rates. We detailed how the technology works in our article that gets under its hood and evaluates performance. At its launch, AMD listed out a broad list of launch partners for the technology, but Unreal was a notable absentee. Over the following months, AMD appears to have worked toward bringing the tech to even UE4. The plugin is being distributed through AMD's GPUOpen portal.

DOWNLOAD: AMD FSR Plugin for Unreal Engine 4



View at TechPowerUp Main Site
 
Joined
May 30, 2015
Messages
1,942 (0.56/day)
Location
Seattle, WA
Some wisenheimer is going to come along and say, "but we're on UE5 now, get with it AMD!" So I'll just get that out of the way.

Very happy to see FSR come to UE4. It's a popular engine, and can be a dog on the hardware requirements sometimes. Hopefully we see those games still being developed on UE4 with TBA release dates pick this up as a standard setting. Give those with aging or less powerful PCs a chance to enjoy those new games they've been working so hard on.
 
Joined
Jan 8, 2009
Messages
551 (0.09/day)
System Name AMD RyZen PC
Processor AMD RyZen 5950x
Motherboard ASUS Crosshair VIII Hero 570x WIFI
Cooling Custom Loop
Memory 64GB G.Skill Trident Z DDR4 3200 MHz 14C x4
Video Card(s) Evga 3080 TI
Storage Seagate 8TB + 3TB + 4TB + 2TB external + 512 Samsung 980
Display(s) LG 4K 144Hz 27GN950-B
Case Thermaltake CA-1F8-00M1WN-02 Core X71 Tempered Glass Edition Black
Audio Device(s) XI-FI 8.1
Power Supply EVGA 700W
Mouse Microsoft
Keyboard Microsoft
Software Windows 10 x64 Pro
Some wisenheimer is going to come along and say, "but we're on UE5 now, get with it AMD!" So I'll just get that out of the way.

Very happy to see FSR come to UE4. It's a popular engine, and can be a dog on the hardware requirements sometimes. Hopefully we see those games still being developed on UE4 with TBA release dates pick this up as a standard setting. Give those with aging or less powerful PCs a chance to enjoy those new games they've been working so hard on.
Actually you are right. Most of them including me started using UE5 thanks to nanite and world partition and DLSS plugin is already there. I am using it. Would love to add this as well.
 
Joined
Oct 12, 2005
Messages
711 (0.10/day)
I hope that some of UE4 game that do not run very well just load this plugin. Simple performance boost for small studios that do not have the skill or the time to optimise their game better.

Actually you are right. Most of them including me started using UE5 thanks to nanite and world partition and DLSS plugin is already there. I am using it. Would love to add this as well.
and you don't use TSR? does FSR would still make sense ?
 
Joined
Jan 24, 2020
Messages
107 (0.06/day)
All these technologies, from DLSS, FSR, Nvidia scaling, Sharpening, etc are making games blurry

This was not what I wanted from PC hardware future. If in 2010 (when we already played 1080p 120hz easily), you asked me what could we have in 2021, I would say at least 4k 240hz or 8k 120hz, miniLed monitors, almost zero blur and input lag, with max 300w GPUs.

Just saying
 
Joined
Oct 12, 2005
Messages
711 (0.10/day)
All these technologies, from DLSS, FSR, Nvidia scaling, Sharpening, etc are making games blurry

This was not what I wanted from PC hardware future. If in 2010 (when we already played 1080p 120hz easily), you asked me what could we have in 2021, I would say at least 4k 240hz or 8k 120hz, miniLed monitors, almost zero blur and input lag, with max 300w GPUs.

Just saying
We would have all wanted that...

Sharpening solution do not make game blurry, it's actually quite the opposite. As for the other solution, they can make game blurry, but good implementation at higher resolutions are not blurry in higher quality mode. But it indeed depend on pixel density and how far you are from the screen.

on a 4K 27 inch, you might not even see if the game use higher quality upscaling mode like DLSS quality or FSR ultra quality. But you might notice it if you play at 1440p on a 32 inch...

But those technique allow 2 things

1. Ability to run higher details on lower end or Older GPU
2. Ability to run higher resolutions without lowering the details (or just at all)
or both.

But as of now, those are optional and if you want to run your game without. You can, you can always lower the resolution or the details or get a Halo GPU to get maximum FPS. You can also play older games that have no problem to run.
 

Mussels

Freshwater Moderator
Joined
Oct 6, 2004
Messages
58,413 (7.91/day)
Location
Oystralia
System Name Rainbow Sparkles (Power efficient, <350W gaming load)
Processor Ryzen R7 5800x3D (Undervolted, 4.45GHz all core)
Motherboard Asus x570-F (BIOS Modded)
Cooling Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate
Memory 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V)
Video Card(s) Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W))
Storage 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2
Display(s) Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144)
Case Fractal Design R6
Audio Device(s) Logitech G560 | Corsair Void pro RGB |Blue Yeti mic
Power Supply Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY)
Mouse Logitech G Pro wireless + Steelseries Prisma XL
Keyboard Razer Huntsman TE ( Sexy white keycaps)
VR HMD Oculus Rift S + Quest 2
Software Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware!
Benchmark Scores Nyooom.
All these technologies, from DLSS, FSR, Nvidia scaling, Sharpening, etc are making games blurry

This was not what I wanted from PC hardware future. If in 2010 (when we already played 1080p 120hz easily), you asked me what could we have in 2021, I would say at least 4k 240hz or 8k 120hz, miniLed monitors, almost zero blur and input lag, with max 300w GPUs.

Just saying
Only if you use the highest settings

With the exception of DLSS quality that actually improves many games, think of it as a reverse AA: It's for people who want higher FPS, on weaker hardware.

How many GPU's got scrapped cause they couldn't keep up, but would now last years longer in a kids machine with DLSS/FSR?
 

wolf

Better Than Native
Joined
May 7, 2007
Messages
8,246 (1.28/day)
System Name MightyX
Processor Ryzen 9800X3D
Motherboard Gigabyte X650I AX
Cooling Scythe Fuma 2
Memory 32GB DDR5 6000 CL30
Video Card(s) Asus TUF RTX3080 Deshrouded
Storage WD Black SN850X 2TB
Display(s) LG 42C2 4K OLED
Case Coolermaster NR200P
Audio Device(s) LG SN5Y / Focal Clear
Power Supply Corsair SF750 Platinum
Mouse Corsair Dark Core RBG Pro SE
Keyboard Glorious GMMK Compact w/pudding
VR HMD Meta Quest 3
Software case populated with Artic P12's
Benchmark Scores 4k120 OLED Gsync bliss
I wonder if this really makes it even easier to put into games, and if so, I hope devs still give appropriate time to tuning FSR, namely at least the default sharpness value (but still give us a sharpness slider!) per title.
 

Mussels

Freshwater Moderator
Joined
Oct 6, 2004
Messages
58,413 (7.91/day)
Location
Oystralia
System Name Rainbow Sparkles (Power efficient, <350W gaming load)
Processor Ryzen R7 5800x3D (Undervolted, 4.45GHz all core)
Motherboard Asus x570-F (BIOS Modded)
Cooling Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate
Memory 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V)
Video Card(s) Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W))
Storage 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2
Display(s) Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144)
Case Fractal Design R6
Audio Device(s) Logitech G560 | Corsair Void pro RGB |Blue Yeti mic
Power Supply Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY)
Mouse Logitech G Pro wireless + Steelseries Prisma XL
Keyboard Razer Huntsman TE ( Sexy white keycaps)
VR HMD Oculus Rift S + Quest 2
Software Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware!
Benchmark Scores Nyooom.
I wonder if this really makes it even easier to put into games, and if so, I hope devs still give appropriate time to tuning FSR, namely at least the default sharpness value (but still give us a sharpness slider!) per title.
for older ones yeah

A single patch, some new media attention and they can get a bunch of new players on hardware too weak to play it well before - it's win win for both game devs with older titles, and for AMD
 
Joined
Jan 8, 2009
Messages
551 (0.09/day)
System Name AMD RyZen PC
Processor AMD RyZen 5950x
Motherboard ASUS Crosshair VIII Hero 570x WIFI
Cooling Custom Loop
Memory 64GB G.Skill Trident Z DDR4 3200 MHz 14C x4
Video Card(s) Evga 3080 TI
Storage Seagate 8TB + 3TB + 4TB + 2TB external + 512 Samsung 980
Display(s) LG 4K 144Hz 27GN950-B
Case Thermaltake CA-1F8-00M1WN-02 Core X71 Tempered Glass Edition Black
Audio Device(s) XI-FI 8.1
Power Supply EVGA 700W
Mouse Microsoft
Keyboard Microsoft
Software Windows 10 x64 Pro
I hope that some of UE4 game that do not run very well just load this plugin. Simple performance boost for small studios that do not have the skill or the time to optimise their game better.


and you don't use TSR? does FSR would still make sense ?
No FSR it is or DLSS. TST out of the box is more blurry. It needs more shading.
 
Top