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Basemark Launches World's First Cross-Platform Raytracing Benchmark - GPUScore Relic of Life

AleksandarK

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Basemark launched today GPUScore, an all-new GPU (graphics processing unit) performance benchmarking suite for a wide device range from smartphones to high-end gaming PCs. GPUScore supports all modern graphics APIs, such as Vulkan, Metal and DirectX, and operating systems such as Windows, Linux, macOS, Android and iOS.

GPUScore will consist of three different testing suites. Today, the first one of these was launched, named Relic of Life. It is available immediately. Basemark will introduce the two other GPUScore testing suites during the following months. Relic of Life is ideal for benchmarking high-end gaming PCs' discrete graphics cards' GPUs. It requires hardware accelerated ray tracing, supports Vulkan and DirectX, and is available for both Windows and Linux. GPUScore: Relic of Life is an ideal benchmark for comparing Vulkan and DirectX accelerated ray tracing performance.



"As veterans of the graphics performance benchmarking industry, we know that it takes the most modern tools to reliably benchmark the latest GPU technologies.", said Tero Sarkkinen, Founder & CEO of Basemark. "I am proud of the new GPUScore: Relic of Life benchmark. Our team has created the world's first Vulkan ray tracing benchmark, and it is a huge achievement. GPU benchmark development is our innovation laboratory. We are developing new leading edge features first there and later on deploy similar features to our other solutions, e.g. in automotive HMIs."

GPUScore is designed to produce the most professional measurements in the industry, which has been Basemark's leading principle all the time. GPUScore benchmarks are run frame-based for maximal comparability, repeatability and quality of the measurements. Few other benchmarks measure performance like this because time-based execution is seen as more entertaining, even though the technical and measurement accuracy related drawbacks are obvious. Furthermore, GPUScore addresses the benchmarking challenge of frame rate limiters that are commonplace especially in handheld devices. GPUScore is thereby the perfect GPU performance measurement and comparison tool for professional users, like GPU and device vendors and the IT media comparing GPU performance.

GPUScore is developed in close cooperation with our benchmark development program members, including ARM, Imagination Technologies, Mediatek, NVIDIA, Qualcomm and Samsung among others. This close cooperation with the leading GPU companies of the world ensures that the benchmark represents maximum reliability, quality and objectivity.
Versions and Availability
GPUScore: Relic of Life is available immediately as a free app for consumer usage from here. For commercial and business usage, Basemark offers the corporate version of GPUScore. Contact sales@basemark.com for further information.

About Basemark
Basemark Oy is a software enterprise offering development tools for the automotive industry. The company was founded in Helsinki in 2015 and has operations in Finland, Germany and the US. Basemark is the developer of Rocksolid Core - the world's first automotive end-to-end operating system and platform covering all vehicle functions for software-defined vehicles. Basemark also develops system performance evaluation tools such as Basemark Automotive Testing Suite and GPUScore. For more information, please visit www.basemark.com.

Basemark and Rocksolid are trademarks or registered trademarks of Basemark Oy. All other mentioned brands may be property of their respective owners.

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GPUScore is developed in close cooperation with our benchmark development program members, including ARM, Imagination Technologies, Mediatek, NVIDIA, Qualcomm and Samsung

AMD excluded.:p
 
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Have they fixed the Vulkan API for AMD user's? Last time I checked it was still stuck on the old Vulkan API, so it does not work on the latest AMD drivers.
 
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Another data-mining benchmark ... pass.
 
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Benchmark Scores it sucks even more less now ;)
GPUScore: Relic of Life is available immediately as a free app for consumer usage from here<<< No rinky dink link
 
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I see no reason to have a cross platform benchmark with RT, at least not in the next few years. Consider the fact that high end GPUs are already struggling with RT enabled. So what makes the benchmark developers feel that RT is viable on mobile devices? To date, I think only Exynos with RDNA2 GPU is RT capable. However if it is struggling with Android games with no RT, RT will mean unplayable games.
 
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Benchmark Scores it sucks even more less now ;)
I downloaded it and ran it and boy does it run like shit 7fps at 1440p according to radeon metrics OSD it doesn't even look all that good either....

Better to just run the CP2077 benchmark instead
 
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