Raevenlord
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Elden Ring launched in late February to rave critic and consumer reviews. The game is an excellent showcase of From Software's gaming design ethos, but ultimately proves that the company's rendering engine still requires work after years of installments due to widely-reported stuttering issues - irrespective of hardware configuration. A fix for Elden Ring's stuttering issues has surfaced on late Monday - courtesy of Valve and its Proton wrapper, and only applicable to the Steam Deck. In a way, this turns Steam Deck into the smoothest device to play Elden Ring on.
The issue with Elden Ring's stuttering has been linked to the games' continuous shader loading. Apparently, Elden Ring allows users to enter its vast open-world without pre-compiling the required shaders (something that we've seen other games do through usually lengthy boot-up processes) for the specific hardware. This forces the game to constantly compile shaders as they're required (due to world loading, animation loading, among other triggers), which is responsible for the stuttering issues gamers on PC have been encountering.
Valve's engineers solved the problem via Proton, the compatibility wrapper that allows games to be played in Linux builds. Since the Steam Deck is pushing the engine's API calls via Vulkan through the Proton wrapper, Valve can itself deploy compiled shaders optimized for Steam Deck at the wrapper level, which prevent the constant shader loading from happening while in-game.
View at TechPowerUp Main Site | Source
The issue with Elden Ring's stuttering has been linked to the games' continuous shader loading. Apparently, Elden Ring allows users to enter its vast open-world without pre-compiling the required shaders (something that we've seen other games do through usually lengthy boot-up processes) for the specific hardware. This forces the game to constantly compile shaders as they're required (due to world loading, animation loading, among other triggers), which is responsible for the stuttering issues gamers on PC have been encountering.
Valve's engineers solved the problem via Proton, the compatibility wrapper that allows games to be played in Linux builds. Since the Steam Deck is pushing the engine's API calls via Vulkan through the Proton wrapper, Valve can itself deploy compiled shaders optimized for Steam Deck at the wrapper level, which prevent the constant shader loading from happening while in-game.
View at TechPowerUp Main Site | Source