- Joined
- Mar 13, 2014
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Processor | i7 7700k |
---|---|
Motherboard | MSI Z270 SLI Plus |
Cooling | CM Hyper 212 EVO |
Memory | 2 x 8 GB Corsair Vengeance |
Video Card(s) | Temporary MSI RTX 4070 Super |
Storage | Samsung 850 EVO 250 GB and WD Black 4TB |
Display(s) | Temporary Viewsonic 4K 60 Hz |
Case | Corsair Obsidian 750D Airflow Edition |
Audio Device(s) | Onboard |
Power Supply | EVGA SuperNova 850 W Gold |
Mouse | Logitech G502 |
Keyboard | Logitech G105 |
Software | Windows 10 |
That shows just how badly Nvidia manipulated and distorted consumers quite frankly with deceptive advertising. A lot of people bought into RTRT cards based on that video thinking they would end up with something similar or modestly similar and yet look at Cyber Punk they had to handicap poly count in the end just to insert the bits of RTRT they did insert into the game. Plus that demo of Nvidia's is 24 FPS and no one in their right mind is going to considering gaming at 24 FPS reasonably fluid there is just too much input lag at that FPS. It's noticeably better even at 30FPS on input lag and still not great and further still at 36 FPS it's really not until about 48FPS average things start to approach a generally decent experience that feels fairly responsive. Until GPU's can start to integrate better frame interpolation around a FPS render target like that to compensate for it that type of frame rate will ever being very satisfying to end users. The fact is even 60 FPS is a bit of a general crutch for input responsiveness.
It is deceptive. Nvidia can call it RTRT and leave out the part where it's only partly RTRT. It's actually a mixture of Ray Tracing and Rasterization.
It will be interesting to see how Intel markets their gaming cards.