2007? Try 1997 instead, with Total Annihilation!
a "3D"-surfaced map*, hills with gradient and line of sight blocked by terrain (radar and projectiles also).
Originally 250 units per side, lifted to 500 in a patch and then modded/unofficial patch to 5000. And proper projectiles.
View attachment 250885
* I believe the map is 2D with a bump-map to create the heights.
Sad no one have added TA to fav RTS
For me, probably
WC3
TA
SC2
RA2
For Stormgate, I'm cautiously excited.
They promises good things (coop campaign, custom games and pvp ladder/system), but including "first scoial..." and "f2p" is a bit of warning signs for me. Wondering if they will use the similar F2P as SC2 does now (free MP, paid campaign)
Tech-vise nothing particularly interesting from their statements so far. I'm still on the side that the most interesting game-tech (especially/atleast in the realms of strategy games) so far is UEBS2, running the AI/pathfinding on the GPU. Allowing for massive battles of millions of units on the field at a time. (debatably how RTS/Strategy game it is... but similar enough that their tech is cool)