So we'd still pay too much for shite drivers and no competition at the price point. Even if this isn't a joke, its a joke
I mean really, 399 for a bottom mid tier GPU... neh. Hard. Pass. Even with the full feature set Nvidia has now, I wouldn't even think of it.
It's probably what
@Mussels said, if the performance achieved is that low, the first to know about it is Intel of course, so in order to maximize their profit, the strategy is exactly what they are doing, launching OEM & China first getting the feeling of what the channel will tolerate based on the negotiations that occurred and what they achieved to actually sell and at what price on the OEM channel and then delay as much as possible the DYI international launch/reviews in order to try to fix drivers/software issues in order not to have very bad reviews that will adversely effect the future OEM sales (it's all about OEM).
I hate being a smartass, but it seems that the job that is happening in the software department is just not enough, either they must hire some more people (if the delay in order to achieve acceptable driver/sw level is because they need more time or someone must go if the problem is about execution and leadership)
Regarding reviews, the task although very difficult is pretty clear, they have to identify the major publications and what games they are testing and focus there, eliminating the major problems regarding stability/visual artifacts etc and on a second level extract as much performance as possible on these specific titles.
It can't be more than 50 games really, we have between Q1 2022 that they shipped final silicon and at the end of Q3 that the DYI international launch with review samples may occure (end of Q2 i suspect is all about China and OEMs like the mobile launch?) 25+ weeks, so half week worth of working hours for the whole Intel S/W team per title, or a week worth of working hours if they focus on the major 25 games that most publications use or 25 games that causing them the most troubles.
And to tell you the truth it is like half a month worth of working hours for the whole Intel s/w team per title since i imagine they started a lot earlier than end of Q1 that they shipped final silicon to OEMs.
Maybe I'm being too harsh especially since i don't know the internals but something must change that's for sure, they can't be happy with the results they're achieving!