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Puget Systems Publishes Windows 11 Content Creation Benchmarks

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Puget Systems has recently performed a variety of tests to determine if Windows 11 or 10 is the fastest for content-creation tasks such as photo and video editing. The tests were each conducted on four systems with an AMD Threadripper 5995WX, AMD Threadripper 5975WX, AMD Ryzen 9 5950X, and Intel Core i9 12900K each paired with an RTX 3080 and 64/128 GB of memory. The benchmarks were primarily taken from the PugetBench suite of tests with each test run multiple times.

The video editing tests were conducted using Premiere Pro, After Effects, and DaVinci Resolve where Premiere Pro saw a small performance improvement in Windows 10 while the other programs performed similarly on both operating systems. The photo editing tests used Photoshop, and Lightroom Classic with average performance equal across Windows 10 and 11. The CPU rendering benchmarks featured Cinebench, V-Ray, and Blender where once again the results were all within the margin of error. The GPU rendering tests using Octane, V-Ray, and Blender showed some differences with V-Ray and Blender both performing best in Windows 11. The final section was Game Development in Unreal Engine where a small advantage could be had by using Windows 11.




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We still live in an Intel optimized world, based on the numbers.
 
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We still live in an Intel optimized world, based on the numbers.

Well, low thread count speed optimized world, for most of the applications. For productivity AMD was ahead for quite some time now before the Intel's new generation, in some programs absurdly so, and not just with high core count CPUs. There was a bug in some Adobe programs that actually slowed Intel processors for years, and you could regain some of that speed by disabling hyperthreading.


 
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We still live in an Intel optimized world, based on the numbers.
For consumer low thread count applications, YES.
For commercial High thread count applications, Nope.

Intel is at least one generation behind AMD right now in server CPUs
If SR gets delay again (already delayed like 5 times) it will be 2 generations behind.
 
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Well, low thread count speed optimized world, for most of the applications.
Many applications will not scale well with more cores, no matter the optimizations.
See Amdahl's law - it depends on how much work needs to be synchronized/performed in sequence.
The smaller that part is, the more you get out of extra execution units.
 
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If you ever feel that it's too slow, remember that you can run all of these benchmarks at the same time on the threadrippers.
while gaming....
and listening to music..
and...and..and
 
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Windows 10 here , and not upgrading to 11
 
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