Honestly the moment Facebook took over Oculus was the nail in the coffin for VR.
They have the potential to destroy it single handedly for a few decades going forward, and are working actively at it. Gosh, it won't really take off. I wonder why.
We've had one system seller, HL Alyx, over the course of half a decade now. We still have numerous HMDs but little in the sense of a stable or unified experience. There is no 'this is VR' poster so you know what you get. Its early adopter territory, even today, and will probably be forever. It still feels like shit having a massive HMD on your face. Its warm, sweaty, lacking comfort. Playrooms/physical limitations are a nuisance. Content often won't evolve beyond a nice walking simulator.
And on top of all that, VR has one annoying friend called Meta pushing its own agenda with it, destroying any kind of goodwill. On the other end of the spectrum we have Valve who finally managed to not release a HL3 after all, on VR, but rather something 'special' in the franchise. Speaking of missed opportunities... And ever since, the company is silent on further progress.
Are you referring to porn?
Because otherwise VR is just a massive cost increase for what is essentially gaming/entertainment on a device you already had. Separate content libraries to play essentially similar things.
If you want to relax after work, are you really going to jump around with a heavy pair of glasses on your face? Come on. It has been evident for a long time people don't do that. Even the Wii, the most successful implementation of 'active' gaming, was a temporary thing. Its a gimmick and it will lose appeal, whereas just seated (interactive) entertainment tends to keep working for us. Time has already proven this over and over again. And let's add social context. The family living room with someone 'doing VR' in it just isn't the same, it certainly isn't 'social', and certainly less social than couch gaming or even watching TV. You're literally disconnected from the rest of the room.