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ASUS Unveils the ROG Crosshair X670E Hero and ROG Crosshair X670E Extreme

If its got the DP output, i absolutely see the purpose.

We are at the era of VR headsets and regular old displays both using USB-C DP inputs, and being powered by the same USB-C.
It needs to exist first, before devices use it more often.
But again: they can't design these displays expecting more than 15W from the host port, or they won't work on the vast majority of host devices. No laptop in the world supplies more than 15W from its USB-C ports, and extremely few desktop motherboards or GPUs can deliver more. If the device needs more than 15W, it needs to be designed around a secondary power input. It could of course be designed around either >15W PD or external power, but that's a layer of design complexity that I've so far never seen.

USB-C displays can indeed need more than 15W, but are similarly then designed around either a low-power mode with only 15W host power, or external power. Or, as in some cases, just don't work without external power, or have an internal battery that is slowly drained if only receiving 15W host power. (Also, how many people globally use a USB-C-powered portable monitor with their desktops for any significant amount of time?)

Why? Because up until this point, AFAIK not a single mass market host device delivering more than 15W and display+data over the same cable has actually existed.

Could these things be simplified through adoption of 60W PD output from host devices? Sure! But that would kill backwards compatibility, and there's no way laptops can deliver that reliably without absolutely killing battery life (or needing stupidly overpowered AC adapters).
I've gotta use full sized DP and a powered USB 3 cable for my rift S, quest 2 uses compressed data and goes flat as you use it - the next gen could/should use regular old USB4 with 60W of power, higher quality compressed data or pure displayport
AFAICT there's no requirement for USB4 hosts to deliver 60W, meaning that compatibility would be a major minefield if this was necessary. The USB4 spec only refers to the USB-C and USB-PD specs for its power requirements, without specifying further, and USB-C and USB-PD mandate 5V3A output for host devices.

It would have the potential to be useful if this was standardized, but this happening seems highly unlikely, simply due to the amount of USB4 ports present on mobile devices that could never live up to such a power output requirement. Which would, in turn, kill the standard. Of course it's great if client devices start adapting to accept >15W PD input if available, and that might be possible, but it'll only solve the problem you're describing in a very few cases.
 
Is the spacing between the PCI-e x16 slots 3 or 4 slots?
Looks like 4 to me, more specifically it looks like they're in positions 2 and 6 of the 7-slot ATX layout.
 
There are still some games that utilize SLI/NVLink like Red Dead Redemption 2, GTA V, Witcher 3. https://www.gpumag.com/best-games-that-support-sli/. https://www.pcgamingwiki.com/wiki/List_of_games_that_support_SLI
That list needs a category for launch dates. I mean, you being up two games from 2013 and one from 2018 using the same engine as one of those two? You're obviously free to spend your money on what you want, but SLI is dead and has been for years, and only currently exists as a tool to get higher 3DMark scores. Don't delude yourself into thinking it has actual value in gaming.
 
That list needs a category for launch dates. I mean, you being up two games from 2013 and one from 2018 using the same engine as one of those two? You're obviously free to spend your money on what you want, but SLI is dead and has been for years, and only currently exists as a tool to get higher 3DMark scores. Don't delude yourself into thinking it has actual value in gaming.
It has in RDR2.
 
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