...lack native support for the DirectX 9 graphics API
I call BS on this, no GPU for PCs support DirectX, OpenGL or Vulkan
natively, the graphics driver's primary task is to translate theses APIs into the GPU's native API.
Claiming that they can't support DirectX 9 is nonsense, as their OpenGL support already relies on the same underlying features. The real truth is that they don't want to spend resources at maintaining a DirectX 9 implementation.
So apparently Intel doesn't care about people's Steam and GoG game collections.
Don't buy this pile of crap.
Sadly, i still play a bunch of DX9 titles... how bad would this be for something like Starcraft II, that's already weirdly unoptimised
Or even worse, a less popular title the developers of D3D9On12 (which is MS) haven't tested which may contain hard to find bugs.
Also if the a750 is around 3060 levels then really this should not be that much of a problem maxing out dx9 games even with a deficit.
I assume it will be powerful enough for most DX9 titles, but what about frametime consistency?
But if its buggy and inconsistent that will suck, and of course those that seek to play older games at 200 fps etc might not be able to with Intel hardware
The chances of bugs here are at least one order of magnitude higher when you have one API emulated through another. Each graphics API are complex state machines which may have many hard to find bugs and edge cases, when you layer software on top of that it just gets much worse.
A lot of space and design on current GPU's is for older legacy code, too.
Look at how useless RTX cores are for DX9, for example.
What?
Please explain yourself.
It seems wildly optimistic for Intel to expect dx9-era game deva to provide any support for hardware that didn't exist at the time.
Well, the point of having APIs follow a spec is that it
should work, if the API is implemented correctly. Games are not developed for a specific GPU architecture, they are developed for one or more graphics APIs. There are thousands of games developed long before current GPUs that still runs fine on brand new hardware.
Ensuring 100% API compliance is something all three GPU makers struggle with, and it's the main reason for driver bugs. But what Intel is doing here is delegating some of the responsibility to MS;
Since DirectX is property of and is sustained by Microsoft, troubleshooting of DX9 apps and games issues require promoting any findings to Microsoft Support so they can include the proper fixes in their next update of the operating system and the DirectX APIs.
So if your DirectX 9 game breaks, then run to MS and cry. This really tells how little they care about their target audience.
And I want to remind everyone who isn't old enough to remember;
Wide adoption of standards and long-lasting compatibility is what made the "(IBM) PC standard" successful, and Intel should know this as they owe a lot of their success to this. Without this the entire industry would be more like Apple, just like the early 80s and late 70s; you bought the wrong computer, so you can't play the new games…
for me that would translate in almost more than half of my Steam library being unplayable and literally 90% of GoG same
I think this emoticon would be more appropriate: