hat
Enthusiast
- Joined
- Nov 20, 2006
- Messages
- 21,745 (3.31/day)
- Location
- Ohio
System Name | Starlifter :: Dragonfly |
---|---|
Processor | i7 2600k 4.4GHz :: i5 10400 |
Motherboard | ASUS P8P67 Pro :: ASUS Prime H570-Plus |
Cooling | Cryorig M9 :: Stock |
Memory | 4x4GB DDR3 2133 :: 2x8GB DDR4 2400 |
Video Card(s) | PNY GTX1070 :: Integrated UHD 630 |
Storage | Crucial MX500 1TB, 2x1TB Seagate RAID 0 :: Mushkin Enhanced 60GB SSD, 3x4TB Seagate HDD RAID5 |
Display(s) | Onn 165hz 1080p :: Acer 1080p |
Case | Antec SOHO 1030B :: Old White Full Tower |
Audio Device(s) | Creative X-Fi Titanium Fatal1ty Pro - Bose Companion 2 Series III :: None |
Power Supply | FSP Hydro GE 550w :: EVGA Supernova 550 |
Software | Windows 10 Pro - Plex Server on Dragonfly |
Benchmark Scores | >9000 |
End user ownership doesn't have anything to do with the initial cost of developing the game itself. Whether you have a disc in your possession or you rely on Steam for everything, you are still beholden to some launcher or other form of authentication which could be shut off at any time. One could, however, argue the cost of this relatively new type of digital distribution compared to the cost of oldschool physical distribution. Rather than manufacturing hundreds of thousands, or millions of discs, or some other type of media such as a cartridge, you now have digital distribution where the cost of manufacturing physical media has shifted to the cost of bandwidth and keeping the distribution servers online. I'm going to take a wild guess and assume that digital distribution is cheaper, but there are many other factors at play such as inflation as the most obvious one. Even back in the PS1 era, new games retailed for $50 a pop. That's slightly over $90 in today's terms.Not when you don't own any of them any more. And by time all the added content they ask way more than $60 for them.
People can whine about greedy publishers all they want, but it is an undeniable fact that the dollar is simply worth less than it was 20 years ago when games still cost $50. Take that with the growing cost and complexity of developing these games, and suddenly the increase to $70 doesn't seem so bad. My problem, as I said before, was all the added costs on top of purchasing the base game initially, with day one DLC being the worst offender.