• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Intel XeSS Officially Debuts with Latest Shadow of the Tomb Raider Patch

Joined
Apr 30, 2020
Messages
963 (0.59/day)
System Name S.L.I + RTX research rig
Processor Ryzen 7 5800X 3D.
Motherboard MSI MEG ACE X570
Cooling Corsair H150i Cappellx
Memory Corsair Vengeance pro RGB 3200mhz 32Gbs
Video Card(s) 2x Dell RTX 2080 Ti in S.L.I
Storage Western digital Sata 6.0 SDD 500gb + fanxiang S660 4TB PCIe 4.0 NVMe M.2
Display(s) HP X24i
Case Corsair 7000D Airflow
Power Supply EVGA G+1600watts
Mouse Corsair Scimitar
Keyboard Cosair K55 Pro RGB
Joined
Jun 21, 2021
Messages
3,064 (2.52/day)
System Name daily driver Mac mini M2 Pro
Processor Apple proprietary M2 Pro (6 p-cores, 4 e-cores)
Motherboard Apple proprietary
Cooling Apple proprietary
Memory Apple proprietary 16GB LPDDR5 unified memory
Video Card(s) Apple proprietary M2 Pro (16-core GPU)
Storage Apple proprietary onboard 512GB SSD + various external HDDs
Display(s) LG UltraFine 27UL850W (4K@60Hz IPS)
Case Apple proprietary
Audio Device(s) Apple proprietary
Power Supply Apple proprietary
Mouse Apple Magic Trackpad 2
Keyboard Keychron K1 tenkeyless (Gateron Reds)
VR HMD Oculus Rift S (hosted on a different PC)
Software macOS Sonoma 14.7
Benchmark Scores (My Windows daily driver is a Beelink Mini S12 Pro. I'm not interested in benchmarking.)
D

Deleted member 185088

Guest
The major issuse with anthing with raytraing or DX12 right now is that PhysX is pushed to the cpu.
With the spiderman gamning seemily needed higher cpu specs when truning on raytracing I think having PhysX on cpu is not ideal, if that is the case.

If anything Microsoft should buy the rights to PhysX to impliment in a way that they have with raytracing where graphis card manufacters can have the ablilty to have their own that works on thier GPU's
Because we know Nvida won't ever make it open source like a lot of these software are.
Not sure what are you talking about, only a couple of games use PhysX plus it is open source, and better still there exist similar or better solutions. The difference is physics can run on today's CPUs.
RT performance is bad because GPUs aren't fast enough, even hardware acceleration is not good enough.
 
Joined
Sep 8, 2009
Messages
1,069 (0.19/day)
Location
Porto
Processor Ryzen 9 5900X
Motherboard Gigabyte X570 Aorus Pro
Cooling AiO 240mm
Memory 2x 32GB Kingston Fury Beast 3600MHz CL18
Video Card(s) Radeon RX 6900XT Reference (amd.com)
Storage O.S.: 256GB SATA | 2x 1TB SanDisk SSD SATA Data | Games: 1TB Samsung 970 Evo
Display(s) LG 34" UWQHD
Audio Device(s) X-Fi XtremeMusic + Gigaworks SB750 7.1 THX
Power Supply XFX 850W
Mouse Logitech G502 Wireless
VR HMD Lenovo Explorer
Software Windows 10 64bit
How would you explain this?


as linked from the aforementioned GitHub page. Seems to be GPU focused to me.

From your link:

PhysX GPU Acceleration:​

  • Requires CUDA 10.0 compatible display driver and CUDA ARCH 3.0 compatible GPU


If it's using CUDA then it's not open source.
Also, publishing the SDK doesn't mean they're making the code open source.
 
Joined
Jul 9, 2015
Messages
3,413 (1.01/day)
System Name M3401 notebook
Processor 5600H
Motherboard NA
Memory 16GB
Video Card(s) 3050
Storage 500GB SSD
Display(s) 14" OLED screen of the laptop
Software Windows 10
Benchmark Scores 3050 scores good 15-20% lower than average, despite ASUS's claims that it has uber cooling.
Digital Foundry
The creators of:

"3080 is 2 times faster than 2080*"
*If you cripple it with textures so that they don't fit in RAM**
**actually even then still 1.8 times

Yeah, no thanks. I also remember forced crippling of images (of course, it was just by incident) in FSR 1.0 comparison (and doubling down on it, when caught), same DF.
 
Top