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System Name | RBMK-1000 |
---|---|
Processor | AMD Ryzen 7 5700G |
Motherboard | ASUS ROG Strix B450-E Gaming |
Cooling | DeepCool Gammax L240 V2 |
Memory | 2x 8GB G.Skill Sniper X |
Video Card(s) | Palit GeForce RTX 2080 SUPER GameRock |
Storage | Western Digital Black NVMe 512GB |
Display(s) | BenQ 1440p 60 Hz 27-inch |
Case | Corsair Carbide 100R |
Audio Device(s) | ASUS SupremeFX S1220A |
Power Supply | Cooler Master MWE Gold 650W |
Mouse | ASUS ROG Strix Impact |
Keyboard | Gamdias Hermes E2 |
Software | Windows 11 Pro |
NVIDIA today released the latest version of its GeForce Game Ready drivers. Version 526.47 WHQL adds support for two new GPUs, namely the GeForce RTX 3060 8 GB, and the RTX 3060 Ti GDDR6X, the two SKUs NVIDIA launched to improve its standing against the RX 6650 XT, RX 6600, and Arc 7-series. Among the game optimizations with this release are for "Sackboy: A Big Adventure," "Victoria 3," "WRC Generations," and DLSS 3 frame-generation support in F1 22. Among the handful issues fixed with this release are game map corruption in "Cyberpunk 2077," a crash and reboot issue noticed with the Dell XPS 9560; lower performance noticed in Minecraft Java Edition; the 165 Hz refresh-rate option not being available with Samsung Odyssey Ark monitors; GeForce Experience selecting the wrong display-head with Shadowplay; and certain online video artifacting noticed with NVIDIA Image Scaling enabled.
DOWNLOAD: NVIDIA GeForce 526.47 WHQL
Hardware Support
Known Issues
View at TechPowerUp Main Site
DOWNLOAD: NVIDIA GeForce 526.47 WHQL
Hardware Support
- GeForce RTX 3060 Ti with GDDR6X memory
- GeForce RTX 3060 with 8 GB of GDDR6 memory
- Sackboy: A Big Adventure
- Victoria 3
- WRC Generations
- DLSS 3 in F1 22
- [Cyberpunk 2077] In game map may display corruption [3829994]
- Dell XPS 9560 may crash and reboot when using desktop applications [3737715]
- [RTX 30 series] Lower performance in Minecraft Java Edition [3702953]
- 165 Hz refresh rate option not availlable on Samsung Odyssey Ark monitor [3840122]
- When using two or more monitors, GeForce Experience Shadowplay/Gamestream may select the wrong monitor [200633408]
- Videos played back in Microsoft Edge may appear green if NVIDIA Image Scaling is enabled upon resuming from hibernate or booting with fastboot. [3624218]
Known Issues
- Toggling HDR on and off in-game causes game stability issues when non-native resolution is used. [3624030]
- [DirectX 12] Shadowplay recordings may appear over exposed when Use HDR is enabled from the Windows display settings. [200742937]
- Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled. [3592260]
- Maxon - Cinema4D + Redshift3D vidmemory allocations cause TDR or Driver Crash [3659104]
- RedCine-X Pro potential crash while working with effects during video playback [3809401]
- Desktop Window Manager (dwm.exe) service may report higher GPU usage on some RTX 30-series configurations [3830387]
- Workaround: disable Hardware-accelerated GPU Scheduling from the Windows Settings
- VTube Studio may crash to black screen [3838158]
- Temporary workaround: Delete the file VTube Studio Data\Plugins\x86 64\GPUManagementPlugin.dll
- [Forza Horizon 5] Some PC configurations may see rainbow like artifacts in game after extended gameplay [3685123]
- [Daz Studio] Application crashes after updating to latest driver when trying to run simulation [3838022]
- [Call of Duty: Modern Warfare II] Flashing corruption can be seen randomly while playing the game. [3835099]
- When both NVIDIA Low Latency Mode is set to Ultra in the NVIDIA Control Panel and NVIDIA Reflex is set to "Boost + Enabled" in a game, the graphics card will not return to idle clock speeds after exiting the game until the PC is rebooted. [3846389]
View at TechPowerUp Main Site