Mussels
Freshwater Moderator
- Joined
- Oct 6, 2004
- Messages
- 58,413 (7.92/day)
- Location
- Oystralia
System Name | Rainbow Sparkles (Power efficient, <350W gaming load) |
---|---|
Processor | Ryzen R7 5800x3D (Undervolted, 4.45GHz all core) |
Motherboard | Asus x570-F (BIOS Modded) |
Cooling | Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate |
Memory | 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V) |
Video Card(s) | Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W)) |
Storage | 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2 |
Display(s) | Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144) |
Case | Fractal Design R6 |
Audio Device(s) | Logitech G560 | Corsair Void pro RGB |Blue Yeti mic |
Power Supply | Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY) |
Mouse | Logitech G Pro wireless + Steelseries Prisma XL |
Keyboard | Razer Huntsman TE ( Sexy white keycaps) |
VR HMD | Oculus Rift S + Quest 2 |
Software | Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware! |
Benchmark Scores | Nyooom. |
Sorry, what?Will it help bug Windows 10 to get faster on hard drive?
Streaming textures is possible but this is meant more for initial loading.It's also worth noting that SSDs achieve very poor performance in small random reads which are not queued (4k QD1). The DirectStorage API can't automagically improve that but does it in any way facilitate programming for parallel/queued access?
Anything that works now, is going to be faster - it certainly wont get slower by cutting out the extra steps, worst case it should be equal.
Ah yes, back to DX9 where they duplicated everythingSo instead of loading directly to VRAM, you'd rather it make a detour to system RAM first?
Damned hard to find it documented in plainspeak but that's the main thing DX10 changed, was no longer requiring VRAM duplicated into system RAM. big deal when we hit the 4GB x86 limits.