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Qualcomm Launches Snapdragon AR2 Designed to Revolutionize AR Glasses

TheLostSwede

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During Snapdragon Summit 2022, Qualcomm Technologies, Inc. revealed the Snapdragon AR2 Gen 1 Platform, which delivers groundbreaking AR technology that will unlock a new generation of sleek, highly capable glasses. The Company built Snapdragon AR2 from the ground up to revolutionize the headworn glass form factor and usher in a new era of spatial computing experiences for the real-world/metaverse mix.

Purpose-built for AR: To help create the thinnest possible, high-performance AR glass, we have built a multi-chip distributed processing architecture combined with customized IP blocks. The main processor occupies a 40% smaller PCB area on glass and the overall platform delivers 2.5x better AI performance while consuming 50% less power to help achieve AR glasses that consume <1 W power. This enables rich AR experiences on glasses that can be comfortably worn for extended periods of time and meet the demands of both consumers and enterprise use cases.




AR Distributed Processing Architecture: To better balance the weight and decrease the arm width on either side of the glasses, Snapdragon AR2 uses a multi-chip architecture that includes an AR processor, AR co-processor and connectivity platform. Snapdragon AR2 dynamically works to distribute the processing of latency-sensitive perception data directly on the glasses and offloads more complex data processing requirements to a Snapdragon-powered smartphone, PC or to other compatible host devices.
  • The AR processor is optimized for low motion-to-photon latency while supporting up to nine (9) concurrent cameras for user and environmental understanding. Its enhanced perception capabilities include a dedicated hardware acceleration engine that improves user motion tracking and localization, an AI accelerator to reduce latency for sensitive input interactions such as hand tracking or 6DoF, and a reprojection engine for a smoother experience.
  • The AR co-processor aggregates camera and sensor data and enables eye tracking and iris authentication for foveated rendering, to optimize workloads only where the user is looking. This helps reduce power consumption.
  • The connectivity platform utilizes Qualcomm FastConnect 7800 connectivity system to unlock the world's fastest Wi-Fi 7 technology available and reaches <2ms latency between the AR glasses and the smartphone or host device. Embedded support for the FastConnect XR Software Suite 2.0 enables better control of XR data to improve latency, reduce jitter and avoid unwanted interference.
AR Ecosystem: Beyond the transformative Snapdragon AR2 technology, it is critical to deliver an end-to-end solution consisting of hardware, a suite of perception technologies, and the software tools to build immersive experiences. To allow developers to build incredible headworn AR applications, Snapdragon AR2 and the Snapdragon 8 Gen 2 Platform are optimized to be Snapdragon Spaces Ready. The Snapdragon Spaces XR Developer Platform is designed to be the foundation that will pave the way for developers to reimagine headworn AR content and help propel the entire AR glass segment.

"We built Snapdragon AR2 to address the unique challenges of headworn AR and provide industry-leading processing, AI and connectivity that can fit inside a stylish form factor," said Hugo Swart, vice president of XR product management, Qualcomm Technologies, Inc. "With the technical and physical requirements for VR/MR and AR diverging, Snapdragon AR2 represents another metaverse-defining platform in our XR portfolio to help our OEM partners revolutionize AR glasses."

"Microsoft worked closely with Qualcomm on the platform requirements for Snapdragon AR2 to help define the purpose-built, foundational technologies to unlock new possibilities in AR experiences," said Rubén Caballero, Corporate Vice President of Mixed Reality, Devices & Technology, Microsoft. "Snapdragon AR2 platform innovations will revolutionize headworn AR devices that will transform immersive productivity and collaboration and we look forward to seeing the innovation that Qualcomm and its partners will bring to market."

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Until they put something like an AMD APU with RDNA3 CUs in it, I'll always feel like these stand alone AR/VR HMDs don't have enough power to create a convincing experience.

As it stands, I'd just like an affordable, non-standalone VR HMD with decent resolution and 120hz refresh.....but unfortunately, because of what I postulate is slow adoption, VR has not come down in price really at all since the release of the original HTC Vive....which stinks because my elderly mother REALLY wants to try VR before she leaves this world and time is running out (I've showed her several youtube videos of people reacting to their first VR experience and its intrigued her to say the least)
 
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Until they put something like an AMD APU with RDNA3 CUs in it, I'll always feel like these stand alone AR/VR HMDs don't have enough power to create a convincing experience.

As it stands, I'd just like an affordable, non-standalone VR HMD with decent resolution and 120hz refresh.....but unfortunately, because of what I postulate is slow adoption, VR has not come down in price really at all since the release of the original HTC Vive....which stinks because my elderly mother REALLY wants to try VR before she leaves this world and time is running out (I've showed her several youtube videos of people reacting to their first VR experience and its intrigued her to say the least)

I've been "VR'ing" for 4 years and can tell you she'll get motion sick whenever any movement is required (via thumbstick controller movement or simulated movement (like a rollercoaster, car sim, etc)) but 144hz "might" make those scenarios bearable (Valve Index). Otherwise, 90hz is perfectly fine for her to just sit in a chair to physically look around in a VR space, or teleport in the game world with a controller.

There's a seller on ebay that's selling open box HP Reverb G2 V2s for $250. I bought a set along with 2 of my friends. It's an incredible value for the excellent visual clarity and sound. When removing the inner face gasket, the FOV is fairly decent, too. It's definitely my new headset after using the Index for a few years. Highly recommended.
 
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"History teaches us that history teaches us nuthin" - Gen. George S. Patton.....

Yet anutha otherwise soundly-ran company getting into bed with a scumlord behemoth like M$.....

Seems like an attempt by QC to prop up their soon to be fledgling, overpriced smartphone chip business, before it's too late.... :)
 
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I've been "VR'ing" for 4 years and can tell you she'll get motion sick whenever any movement is required (via thumbstick controller movement or simulated movement (like a rollercoaster, car sim, etc)) but 144hz "might" make those scenarios bearable (Valve Index). Otherwise, 90hz is perfectly fine for her to just sit in a chair to physically look around in a VR space, or teleport in the game world with a controller.

There's a seller on ebay that's selling open box HP Reverb G2 V2s for $250. I bought a set along with 2 of my friends. It's an incredible value for the excellent visual clarity and sound. When removing the inner face gasket, the FOV is fairly decent, too. It's definitely my new headset after using the Index for a few years. Highly recommended.

The HP Reverb G2 is going for 299$ on HP itself, 50$ is a nice discount but not enought for me not to buy new

And of course it's not available in europe (for that price that is) :(
 
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