- Joined
- Dec 28, 2012
- Messages
- 3,944 (0.90/day)
System Name | Skunkworks 3.0 |
---|---|
Processor | 5800x3d |
Motherboard | x570 unify |
Cooling | Noctua NH-U12A |
Memory | 32GB 3600 mhz |
Video Card(s) | asrock 6800xt challenger D |
Storage | Sabarent rocket 4.0 2TB, MX 500 2TB |
Display(s) | Asus 1440p144 27" |
Case | Old arse cooler master 932 |
Power Supply | Corsair 1200w platinum |
Mouse | *squeak* |
Keyboard | Some old office thing |
Software | Manjaro |
It has no tradeoffs except for all the times it results in worse performance.The fact that ReBAR isn't yet enabled for all games on NVidia GPUs, or at least enabled by default (denylist instead of allowlist), is a sad joke. NVidia fans are quick to jump on Radeon driver issues but it's time to own up to this.
ReBAR is a strict improvement in the PCIe protocol with absolutely zero tradeoffs. Any scenario that regresses performance with ReBAR-on can only be caused by a deficiency somewhere (game engine, GPU driver, or GPU architecture - more likely the latter two, especially for recent releases). Intel's Arc GPUs have an even bigger dependency on ReBAR because it's a new arch so they didn't bother to optimize the ReBAR-off case, and that's the right thing to do since every minimally current CPU/chipset/motherboard also supports ReBAR. I suspect RTX GPUs are the opposite, they probably still have drivers and maybe even memory controllers over-tuned for the ReBAR-off case, causing more regressions than any competing GPU if you turn it on for all games.
Do you even think about what you type? AMD and intel blacklist software that suffers from ReBar, so clearly it has some tradeoffs and compatibility issues.