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NVIDIA GeForce 528.49 Driver Doesn't Support RTX Virtual Super Resolution in Chrome 110 Yet

btarunr

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Google Chrome and Microsoft Edge 110 introduced RTX virtual super resolution (VSR) support. This would come as a boost to browser-based games, as well as next-generation webpages that use raster graphics objects that can be rendered at a lower resolution than the user's display resolution, and upscaled at minimal hardware-resource cost. When our Chrome browsers and GeForce drivers updated last week, we couldn't get VSR to work. The latest GeForce 528.49 WHQL drivers released on February 8 do not support RTX VSR, yet. Driver support is now expected to be added from GeForce R530-series drivers.



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Good to hear MS and Google are working with Team Green ^^
 
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Good to hear MS and Google are working with Team Green ^^
Weird comment, they've been working with eachother for as long as they existed....
 
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Two things to look forward to:

DPC latency fix and this, RTX virtual super-resolution (VSR), the latter being extremely useful in bandwidth-expensive and constrained countries.
 
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Makes you wonder, this obviously means they can do super resolution in real time irrespective of the input, so why don't they do it at the driver level for any application and game ? Actually why wont both AMD and Intel do this as well, real time super resolution has been feasible for a while. Actually AMD kind of has this already but I think it just does some basic FSR upscaling and it's not using any kind of sophisticated algorithm.
 
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They have their priorities like manipulating stock to keep prices high via chat gpt demand in hardware scapegoat excuse and pushing dlss3 hard in new titles with minimal hardware utilization eg Hogwarts.
 
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Opera GX RGX for me is enough ... no VSR :laugh: (not driver or GPU dependent.... which is nice )

RGX page is hilarious, clearly a jab at Nvidia :laugh: (or flowers thrown at )
1676291804530.png1676291789715.png
 

CourtJustCourt

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Nvidia is trying to find a way to monetize this, that's the reason for the delay. It's all about greed.

Makes you wonder, this obviously means they can do super resolution in real time irrespective of the input, so why don't they do it at the driver level for any application and game ? Actually why wont both AMD and Intel do this as well, real time super resolution has been feasible for a while. Actually AMD kind of has this already but I think it just does some basic FSR upscaling and it's not using any kind of sophisticated algorithm.
Exactly !
 
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madVR had NGU (AI upscaling) for quite a while, and it works on any DX11 capable GPU.
Who cares about RTX video...
 
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I hope Firefox adds this too.
 

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This sounds like DLSS for web browsers.
 
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Benchmark Scores Are in the benchmark section
Hi,
Nice but I don't use chrome or frequent youtube either so take as long as you need to nvidia.. :sleep:
 
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They have their priorities like manipulating stock to keep prices high via chat gpt demand in hardware scapegoat excuse and pushing dlss3 hard in new titles with minimal hardware utilization eg Hogwarts.
Was this post written by ChatGPT?
 
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I'll take this as a compliment lol.
Hey not all of us speak english native, so good to practice even if you get made fun of a bit at times. No offense intended just foolin' around. ;)
 

lirc023

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madVR had NGU (AI upscaling) for quite a while, and it works on any DX11 capable GPU.
Who cares about RTX video...
This one seems so much better than NGU,it is even creating more reasonable details like dlss in game。And for performance,NGU does not work so well on every GPU。Basically, only RTX-level graphics cards or 6/7000 series AMD cards can use NGU without any restriction。In this case, VSR technology based on AI operation should save more computing resources for other fields. Such as SVP optical flow method frame filling or RIFE calculation. You do not need to use it,but it's better to have it than not.
 
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