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AMD's next-generation RDNA4 graphics architecture will retain a design-focus on gaming performance, without being drawn into an AI feature-set competition with rival NVIDIA. David Wang, SVP Radeon Technologies Group; and Rick Bergman, EVP of Computing and Graphics Business at AMD; gave an interview to Japanese tech publication 4Gamers, in which they dropped the first hints on the direction which the company's next-generation graphics architecture will take.
While acknowledging NVIDIA's movement in the GPU-accelerated AI space, AMD said that it didn't believe that image processing and performance-upscaling is the best use of the AI-compute resources of the GPU, and that the client segment still hasn't found extensive use of GPU-accelerated AI (or for that matter, even CPU-based AI acceleration). AMD's own image processing tech, FSR, doesn't leverage AI acceleration. Wang said that with the company introducing AI acceleration hardware with its RDNA3 architecture, he hopes that AI is leveraged in improving gameplay—such as procedural world generation, NPCs, bot AI, etc; to add the next level of complexity; rather than spending the hardware resources on image-processing.
AMD also stressed on the need to make the GPU more independent of the CPU in graphics rendering. The company took several steps in this direction over the past many generations, with the most recent being the multi-draw indirect accelerator (MDIA) component introduced with RDNA3. Using this, software can dispatch multiple instanced draw commands that can be issued on the GPU, greatly reducing the CPU-level overhead. RDNA3 is up to 2.3x more efficient at this than RDNA2. Expect more innovations along these lines with RDNA4.
AMD understandably didn't talk anything about the "when," "what," and "how" of RDNA4 as its latest RDNA3 architecture is just off the ground, and awaiting a product ramp through 2023 into the various market-segments spanning from iGPUs to mobile GPUs, and mainstream desktop GPUs. RDNA3 is currently powering the Radeon RX 7900 series high-end graphics cards, and the company's latest 5 nm "Phoenix Point" Ryzen 7000-series mobile processor iGPUs. You can catch the 4Gamer interview in the source link below.
View at TechPowerUp Main Site | Source
While acknowledging NVIDIA's movement in the GPU-accelerated AI space, AMD said that it didn't believe that image processing and performance-upscaling is the best use of the AI-compute resources of the GPU, and that the client segment still hasn't found extensive use of GPU-accelerated AI (or for that matter, even CPU-based AI acceleration). AMD's own image processing tech, FSR, doesn't leverage AI acceleration. Wang said that with the company introducing AI acceleration hardware with its RDNA3 architecture, he hopes that AI is leveraged in improving gameplay—such as procedural world generation, NPCs, bot AI, etc; to add the next level of complexity; rather than spending the hardware resources on image-processing.
AMD also stressed on the need to make the GPU more independent of the CPU in graphics rendering. The company took several steps in this direction over the past many generations, with the most recent being the multi-draw indirect accelerator (MDIA) component introduced with RDNA3. Using this, software can dispatch multiple instanced draw commands that can be issued on the GPU, greatly reducing the CPU-level overhead. RDNA3 is up to 2.3x more efficient at this than RDNA2. Expect more innovations along these lines with RDNA4.
AMD understandably didn't talk anything about the "when," "what," and "how" of RDNA4 as its latest RDNA3 architecture is just off the ground, and awaiting a product ramp through 2023 into the various market-segments spanning from iGPUs to mobile GPUs, and mainstream desktop GPUs. RDNA3 is currently powering the Radeon RX 7900 series high-end graphics cards, and the company's latest 5 nm "Phoenix Point" Ryzen 7000-series mobile processor iGPUs. You can catch the 4Gamer interview in the source link below.
View at TechPowerUp Main Site | Source