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AMD Could Tease DLSS 3-rivaling FSR 3.0 at GDC 2023

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AMD could tease its next-generation graphics performance enhancement rivaling NVIDIA DLSS 3, at the 2023 Game Developers Conference (GDC 2023), slated for March 23. While the company didn't name it, its GDC 2023 session brief references an "exciting sneak peek of new FidelityFX technologies" that will be "available soon," meaning that it isn't the recently released FSR 2.2. We expect this to be the very first look at FSR 3.0.

AMD frantically dropped in the first mention of FSR 3.0 in its Radeon RX 7900 series RDNA3 announcement presentation (slide below). The company let out precious little details of the new technology except the mention that it offers double the frame-rate versus FSR 2 (at comparable image quality). Does this involve a frame-rate doubling technology similar to DLSS 3? We don't know yet. It could just be a more advanced upscaling algorithm that doubles performance at a given quality target compared to FSR 2. We'll know for sure later this month. It would be a coup of sorts for AMD if FSR 3.0 doesn't require RX 7000 series GPUs, and can run on older Radeon GPUs, whereas DLSS 3 requires the latest GeForce RTX 40-series GPUs.



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as an AMD fanboy even I go /doubt

lulz.
 
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duladrop

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Finally so Excited for this, It is time for RDNA 3 to shine and smokes their Previous Gen XT's. Just to note guys that While FSR 2 can only get 60fps, but on FSR 3 with their Fluid Motion Frame Technology it boosted to 112fps, so where the heck are those performance came from, I can only think of Two, their hardware AI Accelerators are now cranking making the most of their hardware 2nd Gen RT's. Time to shine RDNA 3. Oh shit 4080 will be worrying right now XD...

What I am looking as well is how RDNA 3 implements their RT's. And in addition their AI accelerators is not just for RT's and image processing, it can also be used on other things such as optimize NPC's, bots to make the game more interactive, fun, and probably the most important thing is immersive. So they are cooking something big for RDNA 3 and FSR 3. I also hope they will feature their Hyper RX as well.
 
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They should get his out as soon as possible for marketing purposes if anything, Nvidia is already ahead plastering everything with "get a billion fps with the new DLSS3".
 

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They should get his out as soon as possible for marketing purposes if anything, Nvidia is already ahead plastering everything with "get a billion fps with the new DLSS3".
Don't get sell out on outrageous, FPS numbers it doesn't equate true optimization of games. Check this Video:
, I marked an example in the comment, While 4090 gives out an absurd fps numbers but it stutters compared to a lower number FPS of XTX. I would value smooth and fluid rendering of XTX more than absurd FPS numbers of 4090 but it stutters at times. I wonder How much smooth it would be on FSR 3 where on this version they will be using hardware acceleration technology.
 
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Don't get sell out on outrageous, FPS numbers it doesn't equate true optimization of games. Check this Video:
, I marked an example in the comment, While 4090 gives out an absurd fps numbers but it stutters compared to a lower number FPS of XTX. I would value smooth and fluid rendering of XTX more than absurd FPS numbers of 4090 but it stutters at times. I wonder How much smooth it would be on FSR 3 where on this version they will be using hardware acceleration technology.

That's what I am saying, in the end this is just for marketing purposes, which matters whether we like it or not and Nvidia clearly knows how to play this game.
 
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If it's not limited to AMD only cards I'm all in.
 
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If it was AMD limited, why would it matter ?
Yes it would, because I much prefer vendor agnostic tech to the Nvidia's "buy the new GPU" approach with DLSS.
 
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I much prefer vendor agnostic tech to the Nvidia's "buy the new GPU" approach with DLSS.
Sure but perhaps the way to go is to not support them by buying their products then, I kind of find it ridiculous people expect AMD to serve every feature for free on a silver platter. Maybe it's better for them to keep FSR free to use in general but the frame interpolation remains locked to their GPUs.
 

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If it's not limited to AMD only cards I'm all in.
FSR 3 is open source, but if you are looking for the performance uplift of an Nvidia Cards on FSR3, I don't think it can improve Nvidia 40 series much, because their tensor cores are already running at 100% on the DLSS 3's Frame generation and we already know its performance numbers. But It is different on RDNA 3, AMD had made it clear that FSR 2 don't support Hardware AI Accelerators and tight lip on details of FSR 3. But if you based on their Fluid Motion Frame Technology, it boosted the fps to almost X2, so I am guessing RDNA 3's AI Accelerators is on vacation at the moment, Until FSR 3 comes.

So the platform that could benefit the most of FSR 3's hardware support is non other that RDNA3's, So yeah technically we have yet to see the true power of the RDNA 3's.
 
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Finally so Excited for this, It is time for RDNA 3 to shine and smokes their Previous Gen XT's. Just to note guys that While FSR 2 can only get 60fps, but on FSR 3 with their Fluid Motion Frame Technology it boosted to 112fps, so where the heck are those performance came from, I can only think of Two, their hardware AI Accelerators are now cranking making the most of their hardware 2nd Gen RT's. Time to shine RDNA 3. Oh shit 4080 will be worrying right now XD...

What I am looking as well is how RDNA 3 implements their RT's. And in addition their AI accelerators is not just for RT's and image processing, it can also be used on other things such as optimize NPC's, bots to make the game more interactive, fun, and probably the most important thing is immersive. So they are cooking something big for RDNA 3 and FSR 3. I also hope they will feature their Hyper RX as well.
Extra FPS in FSR 3.0 "Fluid Motion Frame Technology" over FSR 2.0 is just generated frames just like DLSS 3.0 Frame Generation.

Just like DLSS 3.0 frame generation, FSR "Fluid Motion Frame Technology" aka. frame generation, will add latency, making it only suitable if you're already getting high (60+) framerates. At lower (30-50 FPS) the input latency will be noticeable as your input latency will be whatever the base FPS is without frame generation + the latency added for frame generation to actually work.
 
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The fake frame war at it's best.
Bring it on boys.
 
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Teasing a teaser... what a move! :roll: (says someone who isn't entirely indifferent to the technology)
 

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Extra FPS in FSR 3.0 "Fluid Motion Frame Technology" over FSR 2.0 is just generated frames just like DLSS 3.0 Frame Generation.

Just like DLSS 3.0 frame generation, FSR "Fluid Motion Frame Technology" aka. frame generation, will add latency, making it only suitable if you're already getting high (60+) framerates. At lower (30-50 FPS) the input latency will be noticeable as your input latency will be whatever the base FPS is without frame generation + the latency added for frame generation to actually work.
Not necessarily Accurate you are just taking it into DLSS3's implementation of Frame Generation accounts, It some way AMD admits that it is somewhat like the Frame Generation but the way they implement their AI processing is different. It will only be clear soon when they truly unveils their FSR 3.
 
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as an AMD fanboy even I go /doubt

lulz.
I don't, but it will be fake frames like DLSS 3 (I.e. with increasing latency).
Will it be useful for me? no, when I need high FPS I also need low latency, in single player I can dip to 30 FPS no prob.
Will it make good marketing? Maybe. Nvidia's marketing is obviously better anyway.
 
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Yeah I didn't quite understand the whole point of FG in the first place. Its a bit of self defeating exercise; If you can make do with higher latency, you generally don't need high FPS, and if you want low latency, you'll want high FPS. In both cases, FG misses the mark.

So now you get that cinematic looking game running at 120 FPS... with the latency of 60. What's the damn point? Especially if you dó run the minor risk of interpolation artifacting.
 
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Yeah I didn't quite understand the whole point of FG in the first place. Its a bit of self defeating exercise; If you can make do with higher latency, you generally don't need high FPS, and if you want low latency, you'll want high FPS. In both cases, FG misses the mark.

So now you get that cinematic looking game running at 120 FPS... with the latency of 60. What's the damn point? Especially if you dó run the minor risk of interpolation artifacting.
Realistically, I think the most important thing is that it looks great on charts, for people that do not spend more than 30 minutes deciding what their next GPU will be, it might be enough.
For people that actually understand hardware, there seems to be a point in very CPU limited single player games like MS flight simulator, and also it allows you to go from 120 to 180 fps in some AAA single player games if you have a 4090. As you say, very limited indeed.
And one last thing, frame generation slightly increases latency, it doesn't simply keep it the same, because it needs the frame before and the frame after (or part of it) to interpolate the generated one.

FSR and DLSS are just fancy ways of reducing image quality or making other sacrifices to get performance?

You can probably just tweak game graphics settings slightly for similar results in most titles.
Dlss and fsr give better results than tweaking game settings or using sharpening, etc, at least for high enough resolutions. Free performance is nothing to sneeze at.
 
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