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AMD FSR 2.2 for Unreal Engine now available on GPUOpen

GFreeman

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Although it has already been available in some games, AMD's FidelityFX Super Resolution 2.2 is now available as an Unreal Plugin over on GPUOpen. AMD's FidelityFX Super Resolution 2 has been already used in some games ever since AMD released the source code for the technology, which includes the titles like Forza Horizon 5, Need For Speed Unbound, and F1 22, but implementation in various engines can take time, and now it is available as a plugin for Unreal Engine. AMD's FSR 2.2 brings several improvements including new logic that should reduce "High-Velocity Ghosting," an issue that usually plagues racing games. It also feature a new Debug API Checker, which should provide much easier debugging for developers.



In addition to improvements that came with FSR 2 UE plugins, the v2.2 plugin also:

  • Adds support for Unreal Engine 5.1.
  • Includes the general improvements from FSR 2.2 to tackle ghosting.
  • Gives improved handling of ghosting for objects with World Position Offsets - more objects with WPO should render velocity by default.
  • This improves the appearance of animated foliage - but depends on developer settings.
  • Slightly different process to improve ghosting on animated materials.

AMD's FSR technology has gone from 110 available and upcoming games in June 2022, up to 226 in December last year. Now, it has hit a new milestone, reaching 250 available games, with support for either FSR 1 or FSR 2, with FSR 2 moving to overtake FSR 1 soon.

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