CD Projekt RED has announced that it will release its new big patch for The Witcher 3: Next-Gen today, coming to all platforms, including PC, PlayStation 5, Xbox Series X and S, PlayStation 4, and Xbox One. We still do not have all the patch notes but Marcin Momot, Global Communication Director at CD Projekt RED, noted that it will be around 2 GB on the PC and between 10 GB and 20 GB on consoles.
It will be interesting to see if CD Projekt RED managed to optimize the CPU multi-threading as the game was pretty hard even on high-end systems. CD Projekt RED already said it was looking into this issue, and hopefully, this new patch will address this and other issues that have been plaguing the game. We'll update the article as soon as official release notes are available.
Update: Patch 4.02 for The Witcher 3: Wild Hunt has gone live and should be available on PC, PlayStation and Xbox consoles soon. Full release notes are now available.
The Witcher 3: Next-Gen Patch 4.02 Release Notes
PC-SPECIFIC
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It will be interesting to see if CD Projekt RED managed to optimize the CPU multi-threading as the game was pretty hard even on high-end systems. CD Projekt RED already said it was looking into this issue, and hopefully, this new patch will address this and other issues that have been plaguing the game. We'll update the article as soon as official release notes are available.
Update: Patch 4.02 for The Witcher 3: Wild Hunt has gone live and should be available on PC, PlayStation and Xbox consoles soon. Full release notes are now available.
The Witcher 3: Next-Gen Patch 4.02 Release Notes
PC-SPECIFIC
- Improved CPU core utilization in the DX 12 version.
- Restored horizon-based ambient occlusion. Players who had previously turned Ambient Occlusion off will need to do so again. You can find it in Options ? Video ? Graphics.
- Fixed an issue where the "My Rewards" section was not localized in REDlauncher.
- Fixed an issue with a flickering landscape in Toussaint that occurred when NVIDIA HairWorks was disabled.
- Also fixed an issue related to particle optimization which could result in temporary stuttering.
- Improved immersion of water appearance by adding refraction to SSR and ray-traced reflections.
- Fixed a visual issue with brick textures where black artifacts covered stone arches.
- Added a Motion Blur slider. It can be found in Options ? Video ? Graphics.
- Battle Preparations - Fixed the lack of a dialogue option that would progress the quest during the objective "Let Avallac'h know everything's ready."
- Reason of State - Fixed an issue where the door to the warehouse could become permanently locked if the player knocked, entered and then immediately left the building.
- Scavenger Hunt: Cat School Gear Upgrade Diagrams Part 1 - Fixed an issue where the quest could stay active even after the diagrams were looted.
- Fixed an issue where trying to start a New Game+ on an incompatible save would block the player from starting the expansions in standalone mode until the game was restarted.
- Fixed an issue with the Korean localization of Ciri's and Geralt's Gwent card descriptions.
- Fixed punctuation issues in Arabic localization.
- Updated Traditional Chinese font.
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