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NVIDIA DLSS 3 Coming to Diablo IV, Forza Horizon 5 and Redfall, DLSS Frame Generation Publicly Available At GDC

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NVIDIA DLSS has revolutionized graphics rendering, using AI to boost frame rates while delivering crisp, high quality images. GeForce RTX gamers can accelerate performance with DLSS in over 270 games and apps, with another 7 games adding support in March, and today, we are announcing that Diablo IV and Redfall will both launch with DLSS 3.

DLSS 3's Frame Generation multiplies performance in 28 released games and has been adopted 7X faster than DLSS 2 in the first 6 months. DLSS' groundbreaking features, exceptional performance, and ease of integration are key to its rapid adoption by developers. With the DLSS 3 Frame Generation plugin becoming publicly available at GDC for developers, and a DLSS 3 plugin coming soon for Unreal Engine 5.2, it will be even easier for developers to enhance the next generation of games. Keep reading for further details about the addition of NVIDIA DLSS to Deceive Inc., Diablo IV, Forza Horizon 5, Gripper, Redfall, Smalland: Survive the Wilds, and THE FINALS Closed Beta.



NVIDIA DLSS 3 Multiplies Frame Rates
Powered by new hardware capabilities of the NVIDIA Ada Lovelace architecture, DLSS 3 generates entirely new high quality frames, rather than just pixels.

Through a process detailed in full in our NVIDIA DLSS 3 article, DLSS 3 combines DLSS Super Resolution technology and DLSS Frame Generation to reconstruct 7/8ths of the displayed pixels, multiplying performance.


In GPU-limited games, DLSS 2 Super Resolution technology can increase your frame rates by up to 2X. With DLSS 3, we can increase performance even further with new frames.

Certain games make extensive use of the CPU which can limit performance. DLSS 3 operates on the GPU, bypassing CPU bottlenecks and boosting frame rates. In Microsoft Flight Simulator, for example, DLSS 3 boosts frame rates by up to 2X.

DLSS 3 games are backwards compatible with DLSS 2 technology - developers simply integrate DLSS 3, and DLSS 2, also known as DLSS Super Resolution, is supported by default. Additionally, integrations of DLSS 3 also include NVIDIA Reflex, reducing system latency for all GeForce RTX users, making games more responsive.



DLSS Frame Generation Publicly Available for Developers at GDC
NVIDIA will make DLSS Frame Generation publicly available for developers to integrate into their games and applications at GDC. The public release of our DLSS Frame Generation plugins will allow even more developers to adopt the framerate-boosting technology.

DLSS Frame Generation will be available to access via NVIDIA Streamline, an open-source, cross-vendor framework that simplifies the integration of super resolution technologies in 3D games and apps.

DLSS technology is always improving through ongoing training on NVIDIA's AI supercomputer; and the public release will incorporate the latest DLSS enhancements made earlier this year, including:

  • DLSS Frame Generation takes better advantage of game engine data, improving UI stability and image quality during fast movement
  • DLSS Super Resolution improves Ultra Performance mode, with finer detail stability and overall better image quality
  • DLAA improves image quality, reduces ghosting, and improves edge smoothness in high-contrast scenarios

NVIDIA DLSS 3 Coming Soon To Unreal Engine 5.2
Unreal Engine is an open and advanced real-time 3D creation tool, enabling game developers and creators the freedom and control to deliver cutting-edge real-time 3D content, interactive experiences, and immersive virtual worlds.

In February 2021 we released our free DLSS 2 plugin for Unreal Engine, making it a cinch for any developer to accelerate the performance of their game or app, further accelerating adoption of DLSS. In the near future, DLSS 3 will be released as an Unreal Engine Marketplace plugin for Unreal Engine 5.2, allowing all Unreal Engine developers and creators to take full advantage of DLSS 3's AI-powered performance multiplier.

"NVIDIA DLSS 3 introduces truly impressive frame generation technology and the Unreal Engine 5.2 plugin will offer developers a great choice for increased quality and performance of their games." - Nick Penwarden, Vice President of Engineering at Epic Games.

Diablo IV Launches June 6th With DLSS 3
The demon Lilith and the angel Inarius united to create the world of Sanctuary in their desire to escape the Eternal Conflict between High Heavens and Burning Hells. But now, decades after the events of Diablo III: Reaper of Souls, they are bitter enemies who have resorted to war against each other with their respective followers. The lands of Sanctuary have become plagued with ceaseless demons, and only the most steadfast of heroes will be able to hold in the face of darkness.

Players will enter the world of Diablo IV with their choice of five classes—the shapeshifting Druids, agile Rogues, elemental Sorceresses, brutal Barbarians, and cunning Necromancers. As players grow in power, they can build their gameplay experience in directions that appeal to them, experimenting with skill trees to showcase complimenting spells and abilities.

Previously, Blizzard announced that ray tracing will be added to Diablo IV post-launch to enhance your endless battles. Today, we can reveal that Diablo IV will include support for DLSS 3 when it launches June 6th! GeForce RTX 40 Series gamers can multiply frame rates, other GeForce RTX gamers can accelerate performance with DLSS 2, and several generations of GeForce gamers can reduce system latency with NVIDIA Reflex. Check out our DLSS 3 Diablo IV announce video:


"Supporting smooth gameplay in Diablo IV is a priority for Blizzard. We're excited by the high frame rate of Diablo IV running on NVIDIA GeForce RTX 40 Series hardware and DLSS 3." - Michael Bukowski, Technical Director, Diablo IV, Blizzard Entertainment

If you pre-order, you can battle through Diablo IV's Prologue and first act, accelerated by DLSS 2, between March 17th to 19th. Then, from March 24th to 26th, everyone can participate in the Open Beta on Battle.net. For further details, head to Blizzard's Diablo IV Open Beta Guide.

Redfall Launches May 2nd With DLSS 3
NVIDIA and Bethesda have partnered to bring our full slate of game-changing technologies to Redfall, an open-world, co-op FPS from Arkane Austin, the award-winning team behind Prey and Dishonored. In Redfall, the island town is under siege by a legion of vampires who have blocked out the sun and cut the citizens off from the outside world. Explore the open world, ally yourself with a handful of survivors against the creatures threatening to bleed the town dry, and immerse yourself in a deep story campaign as you unravel the mystery behind the vampires' appearance.


NVIDIA DLSS 3 will accelerate performance significantly, NVIDIA Reflex will reduce system latency, making gameplay more responsive, and ray-traced effects arriving post-launch will take your graphics to the next level, further enhancing your experience.

To celebrate our technical partnership, buyers of select GeForce RTX 40 Series graphics cards, desktops and laptops will receive a digital copy of Redfall Bite Back Edition, a $99.99 value.



The new Redfall Bite Back Edition GeForce RTX 40 Series Bundle is available now until April 11th. For further details, head on over to our Redfall Bite Back Edition bundle announcement article.

Forza Horizon 5: DLSS 3 Races Onto PCs March 28th
Playground Games' Forza Horizon 5 is one of the best-rated open-world racing games of all time, enabling players to blast through a highly-detailed and authentic Mexico setting, in everything from everyday vehicles to the world's greatest hypercars.


On March 28th, a new update races onto PCs everywhere, bringing with it support for NVIDIA DLSS 3 and NVIDIA Reflex. When activated, DLSS 3 enables GeForce RTX 40 Series GPUs to break the 120 FPS barrier at 4K.



See DLSS 3's power for yourself in our new Forza Horizon 5 NVIDIA DLSS 3 performance comparison video:


THE FINALS: Closed Beta Available Now, Featuring DLSS 3 & Ray Tracing
Embark Studios' THE FINALS is a free-to-play shooter set in a highly destructive world, making each match unique. Players form teams of three and enter tournaments that begin with multiple teams duking it out simultaneously to progress to the next round. The goal is to collect, carry, and bank boxes of cash - the team with the most cash at the end of the round wins. But team wipes and steals see the pendulum of success swing widely from moment to moment, putting contestants on the edges of their seats each and every match.


On March 7th, a two-week closed beta began, giving gamers a chance to sample THE FINALS before its launch later this year. To participate, simply head to the game's Steam page, and sign up via the button near the top of the page. Once your participation is confirmed, you'll be able to download the game client via your Steam Library.

Selected players will discover support for NVIDIA DLSS 3, NVIDIA Reflex and hardware-accelerated RTXGI ray tracing.


With the beta's buildings being destroyed during the course of each match, the world's lighting needs to react realistically to ever changing conditions. To make this a reality, NVIDIA RTXGI is used to accurately calculate light and shadow as buildings are blown open, and walls come crashing down.

But with a GeForce RTX GPU in your PC or laptop, RTXGI can leverage hardware-accelerated ray tracing to produce richer and more realistic global illumination on the fly. When enabled, you'll experience light realistically bouncing around the environment, reacting to destruction, and interacting with volumetric fog and smoke.

For further information, head to GeForce.com's THE FINALS Closed Beta article, and to ensure your system takes full advantage of our technology, download and install the new Game Ready Driver.

Deceive Inc. Sneaks Onto PCs March 21st, With DLSS 2
Go undercover as the world's greatest spies in Sweet Bandits Studios' tense multiplayer game of subterfuge. Disguise as anyone, deploy an arsenal of high-tech gadgets to sneak your way to success, or neutralize the competition. As long as you extract with the objective, no trick is too dirty when you work for Deceive Inc.

When Deceive Inc. launches on March 21st, it'll feature DLSS 2 from day one, giving GeForce RTX gamers maximum performance.


Gripper Rolls Out March 29th, Featuring DLSS 2 & Ray Tracing
Enter the burnout seat of None, a cyber biker who is stuck inside a collapsing world. Race through post-apocalyptic landscapes connected by treacherous tunnels. Explore dead lands with the help of your mechanized cat buddy. Ride, slide and dodge as you master the Gripper's unique bike movement and combat mechanics. Go wheel-to-wheel with murderous monster trucks, giant arachnids, mechanized titans, and screen-shattering snakes. Crush them, rip out their weapons and turn the tables using your new destructive arsenal.


In-game, Gripper's graphics are upgraded with ray-traced reflections, ray-traced ambient occlusion, and ray-traced shadows, and to accelerate performance, GeForce RTX gamers can activate NVIDIA DLSS 2. When enabled, frame rates are more than doubled at 4K, enabling turbo charged max setting gaming on many GeForce RTX GPUs:



Smalland: Survive the Wilds Enters Early Access March 29th With DLSS 2
Experience a big adventure on a tiny scale, in Merge Games' Smalland: Survive the Wilds, a single-player and co-op survival and building game set in a world where you're even smaller than an insect, making you a tempting meal. Craft weapons and armor, tame and ride creatures, build encampments and explore the strange new land, with up to 10 players in co-op.

When Smalland: Survive the Wilds enters Early Access on March 29th, GeForce RTX gamers can supersize their frame rates using NVIDIA DLSS 2.


As Always, There's More To Come
NVIDIA DLSS is supported in over 270 released games and apps, and each month that number grows ever higher.

Now, there's NVIDIA DLSS 3 and its new Frame Generation technology that multiplies performance, whether bottlenecks are a result of the CPU or GPU. With DLSS 3, you'll have ultimate performance in every supported game.

Stay tuned to GeForce.com for further information about the release of NVIDIA DLSS for the latest and greatest games, because there are many more to come in the near future.

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This marketing overload is eerily reminiscent of something that has failed to captivate its target audience, if only I didn't know better. Ada's pricing is out of control. There's no budget, no entry, no mid and no performance segment entries available. Instead, there's a performance segment GPU being sold at flagship prices, a half-baked high-end card being sold at halo prices and a ridiculously cut-down halo part being sold at enterprise prices. I have only contempt and resentment towards NVIDIA as a result.

I don't care if it's ten times faster than my RTX 3090. I don't care about any fancy tricks it may have, I don't care if it can cook and clean for me, at $2650 for a 4090 in my country (because street prices, import taxes and chiefly, NVIDIA's refusal to operate in South America in any official capacity) I'm not upgrading, and this feature will not move me an inch in any decision I may take regarding upgrades in the future. Does this mean I will move to AMD? Not even. I'll just sit on this card until it croaks if AMD doesn't offer me a better product. If the company really believes in this technology, then they will release DLSS 3 FG for Ampere, and at least the Turing high-end segment and we'll talk. No marketing overload. No umbrella terms (because everyone knows that claiming Maxwell supports Reflex doesn't make it DLSS capable).

I'll finish my rant pointing out that a company which stands behind its products is not economical with the truth, and NVIDIA has been anything but transparent regarding the alleged limitations of our barely 2-year-old "ancient, outmoded, lame" hardware. Instead they use their PR machine to spread this utter tripe hoping it will shift a few more cards towards enthusiasts who cave in to their desire to try out new technology.

Linus Torvalds was right from the beginning.
 
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This marketing overload is eerily reminiscent of something that has failed to captivate its target audience, if only I didn't know better. Ada's pricing is out of control. There's no budget, no entry, no mid and no performance segment entries available. Instead, there's a performance segment GPU being sold at flagship prices, a half-baked high-end card being sold at halo prices and a ridiculously cut-down halo part being sold at enterprise prices. I have only contempt and resentment towards NVIDIA as a result.

I don't care if it's ten times faster than my RTX 3090. I don't care about any fancy tricks it may have, I don't care if it can cook and clean for me, at $2650 for a 4090 in my country (because street prices, import taxes and chiefly, NVIDIA's refusal to operate in South America in any official capacity) I'm not upgrading, and this feature will not move me an inch in any decision I may take regarding upgrades in the future. Does this mean I will move to AMD? Not even. I'll just sit on this card until it croaks if AMD doesn't offer me a better product. If the company really believes in this technology, then they will release DLSS 3 FG for Ampere, and at least the Turing high-end segment and we'll talk. No marketing overload. No umbrella terms (because everyone knows that claiming Maxwell supports Reflex doesn't make it DLSS capable).

I'll finish my rant pointing out that a company which stands behind its products is not economical with the truth, and NVIDIA has been anything but transparent regarding the alleged limitations of our barely 2-year-old "ancient, outmoded, lame" hardware. Instead they use their PR machine to spread this utter tripe hoping it will shift a few more cards towards enthusiasts who cave in to their desire to try out new technology.

Linus Torvalds was right from the beginning.

Well, I also can not afford a 3060 graphics card, and my PC is old, but I have found the solution to be Geforce Now (cloud gaming).

The cloud has 2080 cards (1080p/60 fps) and 3080 cards (up to 4k / 120 fps), and currently they are upgrading the 3080s to 4080s.


Geforce Now, uses the games you have in your library on Steam, Epic Games, and Ubisoft stores.

I think, even a very good PC, something like AMD Ryzen 9 7950X with 128 GB RAM, still can benefit from Geforce Now.

I am playing Battlefield 2042 on Geforce Now, and the latency is 25 ms.

It is about 10 ms from my PC to Geforce Now server, and about 15 ms after that.

I am using Microsoft Edge browser on Manjaro Linux.

There is 1 month free trial for Geforce Now.

Create and account, and use the 1 month free trial, to see if it suits you.
 
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Well, I also can not afford a 3060 graphics card, and my PC is old, but I have found the solution to be Geforce Now (cloud gaming).

The cloud has 2080 cards (1080p/60 fps) and 3080 cards (up to 4k / 120 fps), and currently they are upgrading the 3080s to 4080s.


Geforce Now, uses the games you have in your library, on Steam, Epic Games, and Ubisoft stores.

I think, even a very good PC, something like AMD Ryzen 9 7950X with 128 GB RAM, still can benefit from Geforce Now.

I am playing Battlefield 2042 on Geforce Now, and the latency is 25 ms.

It is about 10 ms from my PC to Geforce Now server, and about 15 ms after that.

They provide 1 month free trial for Geforce Now.

Create and account, and use the 1 month free trial, to see if it suits you.

I utterly renounce and refuse to adopt cloud gaming, especially as a "solution" to rising hardware prices. Cloud gaming should never be seen as anything more than a value-add to a subscription (just like Microsoft does with Xbox Game Pass Ultimate), otherwise there is absolutely no way I am ever replacing my high-end gaming system with Nvidia's or anyone else's cloud. Ever.
 
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I utterly renounce and refuse to adopt cloud gaming, especially as a "solution" to rising hardware prices. Cloud gaming should never be seen as anything more than a value-add to a subscription (just like Microsoft does with Xbox Game Pass Ultimate), otherwise there is absolutely no way I am ever replacing my high-end gaming system with Nvidia's or anyone else's cloud. Ever.

Have you used Geforce Now, before getting negative?

You can play only the PC games you own, on Steam, Epic Games and Ubisoft stores.

The price of Geforce Now is only about using the cloud.

Take a look at the following images. All are from the cloud.


s.png s.png



s1.png s1.png



s2.png s1.png



s2.png s.png


s4.png


Some of the benefits are:

You can play all available Windows games, on Linux.

Also, you can play on macOS, Android phones, tablets, smart TVs, Android TV boxes (there, it is like having a console).

It is the equivalent of having an expensive PC with a RTX 2080, or 3080 graphics card.

And it only needs a web browser.
 
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This marketing overload is eerily reminiscent of something that has failed to captivate its target audience, if only I didn't know better. Ada's pricing is out of control. There's no budget, no entry, no mid and no performance segment entries available. Instead, there's a performance segment GPU being sold at flagship prices, a half-baked high-end card being sold at halo prices and a ridiculously cut-down halo part being sold at enterprise prices. I have only contempt and resentment towards NVIDIA as a result.

I don't care if it's ten times faster than my RTX 3090. I don't care about any fancy tricks it may have, I don't care if it can cook and clean for me, at $2650 for a 4090 in my country (because street prices, import taxes and chiefly, NVIDIA's refusal to operate in South America in any official capacity) I'm not upgrading, and this feature will not move me an inch in any decision I may take regarding upgrades in the future. Does this mean I will move to AMD? Not even. I'll just sit on this card until it croaks if AMD doesn't offer me a better product. If the company really believes in this technology, then they will release DLSS 3 FG for Ampere, and at least the Turing high-end segment and we'll talk. No marketing overload. No umbrella terms (because everyone knows that claiming Maxwell supports Reflex doesn't make it DLSS capable).

I'll finish my rant pointing out that a company which stands behind its products is not economical with the truth, and NVIDIA has been anything but transparent regarding the alleged limitations of our barely 2-year-old "ancient, outmoded, lame" hardware. Instead they use their PR machine to spread this utter tripe hoping it will shift a few more cards towards enthusiasts who cave in to their desire to try out new technology.

Linus Torvalds was right from the beginning.
It's pretty pathetic that they need to shill fake frame generating DLSS as a major feature of an overpriced card.

Why not make a card that actually works at 4K and at least 120fps instead of having to use AI to recreate scenes?
 
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Have you used Geforce Now, before getting negative?

It is the equivalent of having an expensive PC with a RTX 2080, or 3080 graphics card.

And it only needs a web browser.

You are still very much constrained by the video codec's performance, and without access to the hardware you are effectively restricted to what the cloud lets you play. As a PC gamer, I want absolutely nothing to do with this, and yes, I have tried cloud gaming - Microsoft's, while I had an active Xbox Ultimate sub. It will work in a pinch if someone really can't afford a PC or console, but it's just not a replacement, even on my direct FTTH fiber connection the input latency is noticeable, it's worse than playing locally on a 60 fps display with v-sync enabled. Anyone pitching the idea that this offers anything beyond a mere taste of high-end PC gaming is kidding themselves. In fact I would argue that it barely, if at all, offers anything over Microsoft's streaming service.

BTW, I know you have good intentions, but you're on TPU, man. This kind of thing is geared towards the casual crowd - it will never stick in a place where the regulars are always in pursuit of the latest technology. We read this forum and participate in it so we can keep up with the latest and greatest - and hopefully, be able to spend our money in the same products that are reviewed and showcased on the website. This is the primary reason I am so deeply upset: no one can afford upgrades.
  • Budget gamers no longer have any option, as the market no longer services them. Reliable used GPUs have gone up in price dramatically, and those who so desperately need a low cost GPU are stuck with the Radeon RX 6400 (which performs very poorly) or Chinese counterfeit/unlicensed refurbs from Aliexpress, often sourced from cryptomined e-waste
  • Regular PC gamers can't upgrade because the -50 and -60 segments (and AMD equivalents) are also being dropped and/or heavily delayed. Well over six months in and not even the RTX 4070 has appeared, never mind the mass market segments
  • Dedicated PC gamers can't upgrade because the -70 and -80 segments have begun to underperform and are being sold at halo prices. AMD is also completely unable to compete beyond this segment, which compounds the problem throughout the entire stack.
  • Enthusiasts (segment that I belong to) can't upgrade because the -80 Ti, -90 series now cost so much that they're priced at or above enterprise. They want me to mortgage the house, 'cause I'm buying this to play video games on, not to prospect for oil or do aerodynamic simulations to design Rimac's next-gen electric hypercar, and unfortunately my dad isn't Elon Musk.
It's pretty pathetic that they need to shill fake frame generating DLSS as a major feature of an overpriced card.

Why not make a card that actually works at 4K and at least 120fps instead of having to use AI to recreate scenes?

Honestly, the technology IS interesting. However, I really do not appreciate the lack of transparency regarding the "technical limitations" of existing hardware, their advertisement of it being a major boon to really low segment Ada products (such as mobile RTX 4050 - sorry chief, but I'm having a hard time believing AD107 will outperform a GA102 GPU at literally anything), nor the incredibly dishonest marketing tripe (the CES presentation video was infuriating) employing every tactic to upsell it. In the extremely unlikely event that NVIDIA isn't lying and Ampere and Turing really couldn't run it at all, it's not like AMD has something better out there. They could have worked on perfecting it for the RTX 50 series launch. Enable it on Ada then, and no one would have questioned it. Better yet, they would be praised by releasing such a major performance-increase feature after a GPU just got replaced, earning wows from the entire media as "this is a company that believes in its products, and offers value AMD will have more than a hard time beating!", even with the pricing situation going on.

But they needed a big marketable feature to make Ada justifiable, since they've designed the product stack in a way to produce the highest yields, lowest production costs, and highest ASP possible - at the same or lower performance per dollar compared to Ampere, foregoing the generational leap that this architecture was capable of providing from the start. This is perverse, evil, disrespectful towards consumers and the people who worked on it alike, all in the name of the almighty dollar. Disappointed beyond belief!
 
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Yes, AMD doesn't have anything better. Their GPU's are just as much shit as Nvidia's in this regard.
 
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Diablo 4, the same we all hope will be good but know deep down inside that Blizzard will find a way to screw it up.
 

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Looking good, streamline pushing ahead getting all 3 into games/engines/plugins etc. Very interested to see if someone, anyone, adds FSR to Streamline too, given from what I gather from how this guy was about it, AMD themselves don't want to, but don't need to be the ones to do it as it's open source.
 
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Honestly, the technology IS interesting. However, I really do not appreciate the lack of transparency regarding the "technical limitations" of existing hardware, their advertisement of it being a major boon to really low segment Ada products (such as mobile RTX 4050 - sorry chief, but I'm having a hard time believing AD107 will outperform a GA102 GPU at literally anything), nor the incredibly dishonest marketing tripe (the CES presentation video was infuriating) employing every tactic to upsell it. In the extremely unlikely event that NVIDIA isn't lying and Ampere and Turing really couldn't run it at all, it's not like AMD has something better out there. They could have worked on perfecting it for the RTX 50 series launch. Enable it on Ada then, and no one would have questioned it. Better yet, they would be praised by releasing such a major performance-increase feature after a GPU just got replaced, earning wows from the entire media as "this is a company that believes in its products, and offers value AMD will have more than a hard time beating!", even with the pricing situation going on.
Yeah. I don't know whether DLSS 3 could work on older GPUs, but it's pretty clear that Nvidia plans to lean on frame generation as the singular selling point for mainstream Ada cards, if and when mainstream cards ever materialize. All of Ada's conventional performance gains have been concentrated at the extreme high end of the stack, which btw has an unprecedented and inverted value scale--the 4090 (at least at MSRP) is more attractive than the 4080, which is more attractive than the 4070 Ti, which is itself ludicrously expensive. Based on what we've seen so far, it wouldn't shock me if mid-range Ada cards actually lose to their analogously priced Ampere counterparts in pure Raster performance.

I guess you could argue that this will be a one-time thing; that what we're seeing with both Nvidia and AMD's stack positioning is an inevitable and exceptional response to the huge glut of Ampere and RDNA2 cards that were pumped out during the crypto boom. Obviously both companies designed their next-gen product lines to coexist atop the previous gen supply; Ada is what you might call Ampere's "hat," at least for the time being, and for many months to come. IIRC, the 4060 is slated for July. God knows how much the 4060 will cost, though. It could be next Fall before we see an offering significantly below $500.

Deeply uninspiring, for sure. I'd like to say that AMD will swoop in with a viable open-source alternative to DLSS 3, but that remains to be seen. In all other respects, AMD's behavior has been deeply disappointing. On pricing, AMD is just Nvidia-lite, which I suppose comes as no surprise given how many shareholders both companies have in common. The overarch remains that no global corporation is your friend.
 
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fantastic adoption rate for DLSS3, seems like Nvidia has done the heavy lifting and it's very straight forward to implement DLSS3 for games that already support DLSS2
 
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I have an extremely tempered ... "anticipation" for Diablo IV as they're still pushing marxist propaganda.

After learning about Nvidia's extreme anti-consumer and anti-competitive behavior I stopped buying their products. I don't have a fragile ego that is dependent on video games.

I don't see how some of these games like Diablo IV would benefit from up-scaling any way. I get 80+ FPS in all games at 1440 maxed on my RX 6800. Plus it makes a hell of a lot more sense to implement FSR since FSR will run on the uh, people-who-don't-think-for-themselves-and-enrich-the-greedy-people-at-Nvidia will also benefit after they sign in to their own frigin outdated software control so Nvidia can track them.
 
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fantastic adoption rate for DLSS3, seems like Nvidia has done the heavy lifting and it's very straight forward to implement DLSS3 for games that already support DLSS2

But who's going to benefit? Graphics cards sales are plummeting. And people are fed up with the planned obsolescence - right now even RTX 3090 Ti, 3090 are treated like abandonware by Nvidia. Why should the buyers spend two monthly salaries for latest and best, only to find out a year later that new driver features (not limited by hardware) are artificially cut from them?
 
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Deleted member 185088

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DLSS3 is just admission from nVidia that their new GPUs aren't fast enough.
 
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Yeah, DLSS3 gives you more frames, but introduce more delay with a schizophrenic frame.
Pathetic.
 
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You are still very much constrained by the video codec's performance, and without access to the hardware you are effectively restricted to what the cloud lets you play. As a PC gamer, I want absolutely nothing to do with this, and yes, I have tried cloud gaming - Microsoft's, while I had an active Xbox Ultimate sub. It will work in a pinch if someone really can't afford a PC or console, but it's just not a replacement, even on my direct FTTH fiber connection the input latency is noticeable, it's worse than playing locally on a 60 fps display with v-sync enabled. Anyone pitching the idea that this offers anything beyond a mere taste of high-end PC gaming is kidding themselves. In fact I would argue that it barely, if at all, offers anything over Microsoft's streaming service.

I have FTTH 1 Gbps / 100 Mbps.


The only game I have played in GeForce Now so far, is Battlefield 2042, a multiplayer game, and the total latency is about 25 ms.
 
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Fellow from People's Republic of Brazil: nice English.

came here trying to discover whether or not I must upgrade my 6700 10GB for Diablo 4 ray traced gameplay @ 1440p 60Hz.
failed miserably.
 
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You know what's better than DLSS? Playing a game at full resolution with the eye candy cranked up.
 
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@Dr. Dro

Fellow from People's Republic of Brazil: nice English.

came here trying to discover whether or not I must upgrade my 6700 10GB for Diablo 4 ray traced gameplay @ 1440p 60Hz.
failed miserably.

Hahahaha. Well, that depends if you want to run it on ultra, but something tells me you'll do just fine. Those games tend to be heavier on the CPU than the graphics card.
 
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