At its State of Unreal event, Epic Games has revealed a new live demo for its Unreal Engine 5.2, called Electric Dream. The new demo showing some impressive visual details, physics, world-building and more. According to Epic, since the launch of Unreal Engine 5 last spring, 77 percent of users have moved over to Unreal Engine 5, and its latest version, Unreal Engine 5.2, brings further optimizations and improvements, as well as several new features.
The new real-time demonstration shows off some of those new features and improvements that are coming as a part of the Unreal Engine 5.2 Preview release, which should be available as of today via Epic Games launcher and GitHub.
The new demo shows a photorealistic, and familiar Rivian R1T all-electric truck, which rolls through a lifelike environment, built with Quixel Megascans. The demo shows the new Substrate shading system, allowing artists "to compose and layer different shading models" in order to achieve levels of fidelity and quality that were not possible before Unreal Engine 5.2. Of course, Epic notes that these are still experimental, as this is still the Preview release of the Unreal Engine 5.2.
Epic was also keen to note the latest physics advancements, with tire deformation, air suspension, as well as realistic fluid simulation and water rendering. The Unreal Engine 5.2 Preview also ships with a new in-editor and run-time Procedural Content Generation (PCG) tools, which allow artists to define rules and parameters in order to quickly populate an area in the environment.
The latest Unreal Engine 5.2 Demo is quite impressive and it will surely lead to some impressive looking games in the future.
View at TechPowerUp Main Site | Source
The new real-time demonstration shows off some of those new features and improvements that are coming as a part of the Unreal Engine 5.2 Preview release, which should be available as of today via Epic Games launcher and GitHub.
The new demo shows a photorealistic, and familiar Rivian R1T all-electric truck, which rolls through a lifelike environment, built with Quixel Megascans. The demo shows the new Substrate shading system, allowing artists "to compose and layer different shading models" in order to achieve levels of fidelity and quality that were not possible before Unreal Engine 5.2. Of course, Epic notes that these are still experimental, as this is still the Preview release of the Unreal Engine 5.2.
Epic was also keen to note the latest physics advancements, with tire deformation, air suspension, as well as realistic fluid simulation and water rendering. The Unreal Engine 5.2 Preview also ships with a new in-editor and run-time Procedural Content Generation (PCG) tools, which allow artists to define rules and parameters in order to quickly populate an area in the environment.
The latest Unreal Engine 5.2 Demo is quite impressive and it will surely lead to some impressive looking games in the future.
View at TechPowerUp Main Site | Source