In an interview done by PCWorld's Gordon Ung at GDC 2023, CD Projekt Red's VP and Global Art Director, Jakub "Kuba" Knapik, and NVIDIA's Senior Developer Technology Engineer, Pawel Kozlowski, shed a bit more light about the upcoming Cyberpunk 2077 Path Tracing update and what it brings to the game as well as what kind of hardware will you need to run it.
In case you missed it earlier, both CD Projekt RED and NVIDIA did talk about the RTX Path Tracing Overdrive Mode for Cyberpunk 2077, which will launch on April 11th. This will be a part of the Cyberpunk 2077 Update 1.62, which should bring additional gameplay improvements as well. It is worth to note that Path Tracing will be introduced to the game as a "technology preview," Jakub notes, as the developer is implementing this technology with NVIDIA and it is still a work in progress.
According to Jakub, the upcoming Path Tracing has a very different approach compared to Ray Tracing. While Ray Tracing did wonders and actually helped to solve certain quality and visual problems in games, like shadows, reflections and/or ambient occlusion, it did all those effects individually, while Path Tracing does them all at one in a single unified rendering, making the image more balanced, accurate, and way more beautiful. He notes that the technology is actually very close to the one used in the films and animation in previous couple of years.
Jakub describes the upcoming Path Tracing technology preview as a "technology of the future," making easier to develop games, nicer looking games, and actually shortens the time span needed to develop the game by speeding up production. While he was keen to note that you will need "a very high-end hardware to run it, he also calls it "hardware agnostic," suggesting it is not hardware limited, meaning you will be able to test it out on any "brand of the card you have," so it will work on NVIDIA, AMD, and Intel as well. Of course, since CD Projekt RED worked so closely with NVIDIA on this one, we suspect the GeForce RTX 40 series, specifically the RTX 4090, is the way to go.
NVIDIA's Senior Developer Technology Engineer, Pawel Kozlowski, gave more technical details about the Cyberpunk 2077 Path Tracing preview. Pawel notes that it is still using the NVIDIA RTXDI (RTX Direct Illumination) for computing all the direct illumination and using Path Tracing to compute the indirect part of the render, in a manner of speaking.
Pawel also adds that you will definitely need the GeForce RTX 40 series GPUs in order to use it, mainly, as he says, because they are the most powerful, and they support DLSS 3 with Frame Generation, as well as the support for Shader Execution Ordering (SER), which helps to execute incoherent workloads like Path Tracing.
While Jakub suggested that you will need very high-end hardware for the upcoming Cyberpunk 2077 Path Tracing technical preview, Pawel also adds that NVIDIA is aiming for a good experience on 40 series GPUs, so it is left to be seen what kind of frame rates will we see from the GeForce RTX 4070 Ti.
Here is the full interview from PCWorld, and all we have to do is wait for the update to come out on April 11th.
View at TechPowerUp Main Site | Source
In case you missed it earlier, both CD Projekt RED and NVIDIA did talk about the RTX Path Tracing Overdrive Mode for Cyberpunk 2077, which will launch on April 11th. This will be a part of the Cyberpunk 2077 Update 1.62, which should bring additional gameplay improvements as well. It is worth to note that Path Tracing will be introduced to the game as a "technology preview," Jakub notes, as the developer is implementing this technology with NVIDIA and it is still a work in progress.
According to Jakub, the upcoming Path Tracing has a very different approach compared to Ray Tracing. While Ray Tracing did wonders and actually helped to solve certain quality and visual problems in games, like shadows, reflections and/or ambient occlusion, it did all those effects individually, while Path Tracing does them all at one in a single unified rendering, making the image more balanced, accurate, and way more beautiful. He notes that the technology is actually very close to the one used in the films and animation in previous couple of years.
Jakub describes the upcoming Path Tracing technology preview as a "technology of the future," making easier to develop games, nicer looking games, and actually shortens the time span needed to develop the game by speeding up production. While he was keen to note that you will need "a very high-end hardware to run it, he also calls it "hardware agnostic," suggesting it is not hardware limited, meaning you will be able to test it out on any "brand of the card you have," so it will work on NVIDIA, AMD, and Intel as well. Of course, since CD Projekt RED worked so closely with NVIDIA on this one, we suspect the GeForce RTX 40 series, specifically the RTX 4090, is the way to go.
NVIDIA's Senior Developer Technology Engineer, Pawel Kozlowski, gave more technical details about the Cyberpunk 2077 Path Tracing preview. Pawel notes that it is still using the NVIDIA RTXDI (RTX Direct Illumination) for computing all the direct illumination and using Path Tracing to compute the indirect part of the render, in a manner of speaking.
Pawel also adds that you will definitely need the GeForce RTX 40 series GPUs in order to use it, mainly, as he says, because they are the most powerful, and they support DLSS 3 with Frame Generation, as well as the support for Shader Execution Ordering (SER), which helps to execute incoherent workloads like Path Tracing.
While Jakub suggested that you will need very high-end hardware for the upcoming Cyberpunk 2077 Path Tracing technical preview, Pawel also adds that NVIDIA is aiming for a good experience on 40 series GPUs, so it is left to be seen what kind of frame rates will we see from the GeForce RTX 4070 Ti.
Here is the full interview from PCWorld, and all we have to do is wait for the update to come out on April 11th.
View at TechPowerUp Main Site | Source