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BioWare is working quietly on new entries in its long running Dragon Age and Mass Effect franchises, and not many details have been revealed about either game. Dragon Age: Dreadwolf was announced three years ago via a teaser trailer, but the gaming public knows little about the gameplay, lore or visual presentation. The Dreadwolf team has been expanded according to Gary McKay, general manager at BioWare - one of several details he divulged in a partially published interview conducted by GamesBeat. The game is in a post-production phase of development, and McKay confirmed via a blog update that Dreadwolf had reached an alpha milestone in September of 2022: "Now, for the first time, we can experience the entire game, from the opening scenes of the first mission to the very end. We can see, hear, feel, and play everything as a cohesive experience."
Select members of the Mass Effect team have been shifted over to help with late stage production on the fantasy RPG title: "Our studio is focused on creating the best Dragon Age: Dreadwolf while the core Mass Effect team continues their pre-production work." McKay also confirms that a former BioWare veteran has been re-introduced to the team, albeit in an external capacity: "We continue to iterate and polish Dreadwolf, focusing on the things that matter most to our fans. As we further connect this new experience with the series' legacy Mark Darrah will join the team as a consultant, bringing with him years of experience working on Dragon Age."
McKay is confident that the newly bolstered team will help with the final polish applied to Dreadwolf in its late stage of development: "We're proud to have this team, with strong leadership at the helm, working together to realize the vision we have for the game." The Canadian studio is very likely attempting to steer away from its mistakes of the past - their most recent all-original titles, Anthem (2019) and Mass Effect: Andromeda (2017), both launched in near unfinished states with technical issues abound. The BioWare group has experienced an exodus of talent over the past half decade, and Dragon Age: Dreadwolf's development team has not been spared from numerous staff departures. The return of Mark Darrah as a consultant on Dreadwolf is a curious bit of strategy for the company, considering that he quit his role as Executive Producer of the Dragon Age series in late 2020.
View at TechPowerUp Main Site | Source
Select members of the Mass Effect team have been shifted over to help with late stage production on the fantasy RPG title: "Our studio is focused on creating the best Dragon Age: Dreadwolf while the core Mass Effect team continues their pre-production work." McKay also confirms that a former BioWare veteran has been re-introduced to the team, albeit in an external capacity: "We continue to iterate and polish Dreadwolf, focusing on the things that matter most to our fans. As we further connect this new experience with the series' legacy Mark Darrah will join the team as a consultant, bringing with him years of experience working on Dragon Age."
McKay is confident that the newly bolstered team will help with the final polish applied to Dreadwolf in its late stage of development: "We're proud to have this team, with strong leadership at the helm, working together to realize the vision we have for the game." The Canadian studio is very likely attempting to steer away from its mistakes of the past - their most recent all-original titles, Anthem (2019) and Mass Effect: Andromeda (2017), both launched in near unfinished states with technical issues abound. The BioWare group has experienced an exodus of talent over the past half decade, and Dragon Age: Dreadwolf's development team has not been spared from numerous staff departures. The return of Mark Darrah as a consultant on Dreadwolf is a curious bit of strategy for the company, considering that he quit his role as Executive Producer of the Dragon Age series in late 2020.
View at TechPowerUp Main Site | Source