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Path of Exile: Crucible Expansion to Debut on PC in Early April, Official Trailer and Content Reveal Videos Out Now

T0@st

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In Path of Exile: Crucible, you'll learn about the ancient titans who once shaped the primordial surface of Wraeclast. If you're powerful enough, you will earn the ability to forge their power onto your weapons. Our April expansion introduces the Crucible challenge league, nine new Vaal Skills, Atlas Gateways, over ten new Unique Items and improvements to Breach, Abyss, Passive Tree Masteries, the Saboteur, the Pathfinder, Ruthless and much more!

In Path of Exile: Crucible, you'll learn about an ancient race of titans who once shaped the primordial surface of Wraeclast. In this league, you will earn the ability to forge their power onto your weapons.



Seize the Power of the Crucible
Crucible Forges are scattered throughout Wraeclast. When you find one, select one of your weapons and channel the power of the ancient titans to spawn a challenging encounter. The longer you channel for, the more the molten monsters merge together to form more fearsome foes. You're in control of the difficulty and reward of these encounters.

Forge your Own Path
In an iconically Path of Exile way, your weapons can now be imbued with powerful Passive Skill Trees of their own. Encounters at Crucible Forges grant you experience that lets you uncover the tree on a weapon and gradually progress through its skills. You can only allocate one skill from each tier, so choose your path through each Crucible Passive Tree carefully. If you're lucky, you'll find certain skills that, when allocated, are worth valuable currency or unique items when sold to a vendor.


Stand Before the Titans
Crucible's endgame takes place in The Forge of the Titans, a dangerous area harbouring an ancient power: the ability to melt a weapon down, merging its Crucible Passive Tree with that of another weapon. This process produces unpredictable results, incorporating elements of each tree as well as random upgrades, downgrades and changes. Through careful use of the Forge, it's possible to craft some incredibly powerful skill trees on your weapons.


Get Ready for ExileCon!
Our next livestream will take place from the ExileCon 2023 main stage! Held from July 28-29 (PDT) in Auckland, New Zealand, the event will be fully streamed online for you to watch from home. We'll be unveiling masses of information about Path of Exile 2 and Path of Exile Mobile before streaming the entire Path of Exile 3.22 reveal and then every developer talk, panel and event from the convention. The livestream starts at 10am New Zealand time on July 29 (3pm PDT, July 28). Don't miss it!



Path of Exile: Crucible will launch on April 7 for PC and Mac, and April 12 for PlayStation and Xbox.

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Like the game very much. Been playing for a long time. Not sure if I will be able to play the Crucible the way I want but I will definitely give it a go.
Got some crazy character builds :)
 
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I used to love PoE and have a dozen leagues under my belt but each subsequent season addition seems to hurt the multiplayer experience. The most fun I had in PoE was back in 2018 when stuff you did in a party progressed most of the goals of your party members.

Now, if you want to play as a group, so many parts of the endgame progression need to be repeated as many times as you have players in your group, and the benefits of having extra players in your instance are outweighed by a larger list of downsides, not least of which is lag caused by the game engine simply not scaling up to cope for six endgame players. Your (gigabit fibre) internet is not enough. Your <insert latest flagship CPU here> is not enough. At endgame, a single death can set you back an hour or more, and the game engine simply cannot run a busy multiplayer instance without lagging or stuttering, both of which are usually lethal. Even if you don't care about levelling you lose retries to get back into the instance with additional players and those instances, so the best (and most expensive to craft) instances are rarely risked with more than 2 players. The game is basically anti-multiplayer, from a mechanics standpoint and we do play it together because you can.

In short, none of us have the time or patience to reach endgame PoE any more and each time we try a season the endgame gets further away whilst the co-op play problems and performance issues get worse. It's an old game on an old engine and GGG need to move on to the next one already, wipe the slate, and stop the mad spread of diversifying build mechanics in a way that no developer could possibly hope to balance, bugfix and test.
 
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